I think that the transports were cut out because of the 1 unit per hex rule. You would have to have as many transports as land units which is not good. Lifting the restriction to a somewhat larger limit (2-6 for instance) would allow transports and be more realistic.
I will disagree with that. I've seen AI using dozen of transport ships & landing a stack of 20 trebuchets & few maceman/musket etc i.e landing a weak stack of doom. The problem was that AI was not sure what to load in the ships first & what can be delayed. And intelligent human would have landed like 20 muskets 5 trebuchets. Transports indeed caused problems for the AI. Now with proper navy AI can unleash his wrath of big forces more easily.I do not actually think that the AI disabilities were caused by the transports. AI is weakest when estimating the size of a force which he needs to conduct a successful operation. Transports did not let him use a stack of doom which was his main weapon. He could make troublesome landings when given sufficient bonuses allowing the production of transports; the stacks of doom were also possible only if he was given bonuses. AI is very weak without bonuses anyway.
There is also no need for you to have special transport units to represent commercial trade. Why have one but not the other? Or is it ok for that oil resource to magically travel across the globe but you should have to build one unit to ship another unit three tiles over some water?I have a strong stomach feeling that landing operations have always been over-simplified and unrealistic. The current approach that there is no need for special transport units does not make it better at all.
This won't be a problem. That navy that would have destroyed the emptry transports can simply sit there and destroy the full ones as they appear. So to avoid those losses you won't embark, net result is the same.Second, the very idea that an army does not need a fleet to get off a coast is ridiculous. For instance, Napoleonic army was trapped in Egypt because Nelson destroyed the transports.
There is also no need for you to have special transport units to represent commercial trade.
They were never required to move resources.Caravans were replaced with the commercial trade model only in Civ4. Military units have not been replaced with some abstract model so far.
They were never required to move resources.
Yes, I just figured it out in my previous postIf the 1 unit per hex rule cannot be modded to 5 units per hex rule or something similar, then we really cannot have transports.
I mean, there's a lot of sticking points in this thread, but I have to say: On the huge earth map that shipped in Civ 4, GEORGIA, HALF OF ALABAMA, BOTH CAROLINAS AND NORTHERN FLORIDA take up TWO TILES. So in real life, you're talking about 3 major ports - Savannah, Jacksonville, and Charleston - ON ONE TILE.
Sure, the argument works in more densely populated areas, but how about Alaska?
Sure, the argument works in more densely populated areas, but how about Alaska?
And if you're a commie, I guess you could have workshops, since that'd be the only way to grow a city in Alaska above a size of 2.