deanej
Deity
Have you never wound up in a situation where your transports were too far away to get to the unit you want to transport in one turn in civ4? Guess not.
I never found managing transports to be tedious, especially in the modern era when they carry 4 units each. If you're going to launch an inter-continental invasion, you need to invest in transports, and civ should reflect this. It could easily be done by allowing units to use their full movement when unloading and/or restricting transports to 2 units (so that the units could unload onto different tiles). You're not going to have as many units in civ5, so this shouldn't be a problem. As they implemented it, it's going to be very hard to defend the coast from invasion given the lack of sight relative to movement range of ships (you can only see two tiles ahead but can move 9 - very easy to maneuver around enemy so that their navy is useless, especially since their are no transports to destroy so you can't send reinforcements).
I never found managing transports to be tedious, especially in the modern era when they carry 4 units each. If you're going to launch an inter-continental invasion, you need to invest in transports, and civ should reflect this. It could easily be done by allowing units to use their full movement when unloading and/or restricting transports to 2 units (so that the units could unload onto different tiles). You're not going to have as many units in civ5, so this shouldn't be a problem. As they implemented it, it's going to be very hard to defend the coast from invasion given the lack of sight relative to movement range of ships (you can only see two tiles ahead but can move 9 - very easy to maneuver around enemy so that their navy is useless, especially since their are no transports to destroy so you can't send reinforcements).