Public Service Announcement / Question for the Vox Populi Community:
PSA - If you're wide or otherwise struggling with happiness in the industrial era, archaeology is the strongest technology for happiness, bar none, because a landmark gives one happiness per city. With a wide empire of 9 cities, this is 9 happiness. This is one of the few happiness remedies that truly scales with the number of cities. All happiness issues with core cities should disappear after building a few landmarks. I even build landmarks in foreign lands because the builder of the landmark gets the happiness. One happiness per city is really strong. (Note - I believe that the one happiness per city only applies to currently owned cities, not future cities, so be careful about an infinite conquering spree after digging up landmarks.) This is also one way to make wide artistry work - fealty may get one happiness per city with castles, which can beat artistry after 9 cities, but a single landmark from a hidden architect site will remedy this.
Question - is this too strong?
I'd say no - I love it as a player who tends to go wide and struggle with happiness as I grow larger. It would be too strong if it occurred earlier but its important that this occurs later in the game when happiness isn't intended to be a limit on growth or conquering in the same way as earlier in the game. By the time I'm in the industrial era, I enjoy landmarks because they allow me to ignore happiness (which I'm fine with as a mechanic, since its the industrial era.) I've also noticed that the AI builds many landmarks.
PSA - If you're wide or otherwise struggling with happiness in the industrial era, archaeology is the strongest technology for happiness, bar none, because a landmark gives one happiness per city. With a wide empire of 9 cities, this is 9 happiness. This is one of the few happiness remedies that truly scales with the number of cities. All happiness issues with core cities should disappear after building a few landmarks. I even build landmarks in foreign lands because the builder of the landmark gets the happiness. One happiness per city is really strong. (Note - I believe that the one happiness per city only applies to currently owned cities, not future cities, so be careful about an infinite conquering spree after digging up landmarks.) This is also one way to make wide artistry work - fealty may get one happiness per city with castles, which can beat artistry after 9 cities, but a single landmark from a hidden architect site will remedy this.
Question - is this too strong?
I'd say no - I love it as a player who tends to go wide and struggle with happiness as I grow larger. It would be too strong if it occurred earlier but its important that this occurs later in the game when happiness isn't intended to be a limit on growth or conquering in the same way as earlier in the game. By the time I'm in the industrial era, I enjoy landmarks because they allow me to ignore happiness (which I'm fine with as a mechanic, since its the industrial era.) I've also noticed that the AI builds many landmarks.