<Nexus>
Traveler of the Multiverse
I made no excuses to you. It was for SchmiddieNo need to excuse for taking innitiative.
I made no excuses to you. It was for SchmiddieNo need to excuse for taking innitiative.
Movement Rules:
- Momement Rules for Professions that are always allowed to pass Large Rivers (e.g. Pioneers and Scouts)
- Implementing full Movement Rules for Land Units (Restricted Version)
- Rebalancing Movement on Large Rivers
<TerrainImpassables>
<TerrainImpassable>
<TerrainType>TERRAIN_LARGE_RIVERS</TerrainType>
<bTerrainImpassable>1</bTerrainImpassable>
</TerrainImpassable>
</TerrainImpassables>
Fixed. You can only change the terrain on plots your team owns. Turns out the raft station unintentionally triggered this restriction because it requires a specific terrain (large river terrain). Now I added that if the build results in an improvement, it will use bOutsideBorders for that improvement.But somehow I can only build it (on Large Rivers) within own City Borders though.
Outside City Borders the Build button of the Pioneer simply disappears ...
Fixed. You can only change the terrain on plots your team owns. Turns out the raft station unintentionally triggered this restriction because it requires a specific terrain (large river terrain). Now I added that if the build results in an improvement, it will use bOutsideBorders for that improvement.
AI Improvements:
- Teaching AI Pioneers how to build "River Ferries" (@devolution Might need help with this.)
- Concept to have AI treat "River Ferries" similar to Roads (suggested by @Nightinggale)
- Checking for futher necessary AI improvements
I did not think about that part at all either. I used a debugger to step through the code to find the line where canBuild turned false. Turns out we loop all yields to check for yield production requirements even if there are no yield requirements. In other words I added something to my todo list for optimization. Reviewing "new" code once in a while isn't a bad idea even if we have had the code for ages.I would never have thought about this, because this new logic for the new Water Improvement did not touch Terrain Types at all.
@Community:
Would somebody of you be interested to write a text I can use for Colopedia Game Concept Page of "Large Rivers"?
(It can be pure text, I will make the XML entry from it myself. You could simply post the text here in this thread.)
It is simply about some short historical summary of the role and importance of Large Rivers (e.g. Amazonas, Mississippi, Missouri, ...) for the Colonization of the New World.
The text does not need to be endlessly long. A couple of lines (e.g. 3 to 5) of would completely suffice.
It is not intended to describe the feature mechanics. (I will do that myself, once the complete feature is implemented)
As I said, it is about a historical summary intended as brackground for flavour and atmosphere.
Thanks a lot in advance.
How about this?@Zeta Nexus
The button you created for "River Fords" looks much much better than my button for "Large Rivers".
Could you change / improve the button of "Large Rivers" to look as good as the one you created for "River Fords" ?
It looks basically almost like my version.How about this?.