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Largest Map Sizes?

steemroller

Chieftain
Joined
Sep 26, 2014
Messages
79
Location
WA, USA
Has anyone gleaned through demo or interview any information on how large the supported map sizes will be? The cities seem very "bunched" with the unstacked city tiles. I'm hoping that the game is not just layered with such unstacked cities.
 
Has anyone gleaned through demo or interview any information on how large the supported map sizes will be? The cities seem very "bunched" with the unstacked city tiles. I'm hoping that the game is not just layered with such unstacked cities.

They haven't addressed this in any specific sense and the playthroughs we've seen are all on the same size map, but there are a few vague quotes to maps being 'about 20% or 25% bigger' or things on those lines.

There are some older posts in here where people try to parse if that means 20% more land on the same number of tiles, or 20% more tiles.

We definitely know that city spacing is still at a 3-tile buffer and that the default map size holds 8 players.
 
Don't you kind of want them at least a little bunched to get adjacency bonuses from districts? I can't imagine that 6 tiles will be optimal even without road maintenance.
 
well have to wait for more info but I hope the maps are huge.
 
I think that they will... I don't buy the "just increased landmasses" explanation. Well, the reason that they would be is the map dimensions are bigger.

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Huge maps beg for longer games or faster movement, either of which could be interesting if implemented correctly.
 
Huge maps beg for longer games or faster movement, either of which could be interesting if implemented correctly.

I would love playing on huge maps if movement speed was greatly increased. With more geographically realistic terrain.
 
I would love playing on huge maps if movement speed was greatly increased. With more geographically realistic terrain.

A lot of the combat seems to be based upon more restricted movement than civ 5... slingers, for example, would be dead meat with greater movement for melee units.
 
A lot of the combat seems to be based upon more restricted movement than civ 5... slingers, for example, would be dead meat with greater movement for melee units.

Not if the movement and sight increases were directly proportional to the size increase of the map.
 
A lot of the combat seems to be based upon more restricted movement than civ 5... slingers, for example, would be dead meat with greater movement for melee units.
For me, larger maps should bigger played on marathon or epic.

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Competition for space is a big part of civ. I feel like it shoulda been bigger in V but happiness killed it and 4 city tradition empires beat the corpse with a stick. I like the idea that you trip over other people and that you don't always get your perfect spot. We don't need cities that have their own full set of tiles each and we don't need enough space to expand until we're bored. Those are the ingredients for Beyond Earth.

I always found even by the end of the game in V on a standard map with 8 Civs, there was land spare yet to settle too.
 
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