late game declines

All you need to do to get into the military mind set is play on a Pangea with 2 extra opponents on Prince. If you ignore military there your gettin a DoW 2000 years into the game. Should teach ya quick. Worked for me. ;)
 
Here is a pretty in depth discussion of the CS slingshot and the different ways to hit it.
http://forums.civfanatics.com/showthread.php?t=178687

Playing Noble on Vanilla... it is really doable and can be a very powerful advantage when you pull it off. You are usually the first to discover Code of Laws, so you get a founding religion, and then with the Oracle getting you CS, you get a capital that becomes a powerhouse of hammers and commerce. Those conditions fit pretty well regardless of what victory conditions you are trying for.
 
update : ALMOST won a game with flying colors. got edged out for the space race. I declined in the end; however, not NEARLY like before. I am doing much better. I'm not really sure how to post saves, but to give you a brief synopsis :

in the beginning, I did a CS slingshot which happened without a hitch. I expanded early, and I had 4 towns before some civs had number 3. and then I had 10 towns before some had 5. I also snagged some early wonders, and came out of the ancient era with the points lead, power lead, and culture lead. repeat up to end of game.

some points to note : I got into a war with one of the AIs after I had macemen and cho-ko-nus. nailed 3 of his towns instantly, and decided that I didn't want to go for the other 3, because there was another civ in between them. he never recovered.

why did I lose? well, after being the tech, points, culture, and power leader for so long, I slacked a bit on military and started building improvements and more wonders. eventually, even though I had rifles before some people had muskets (which I was delighted with) I lost the power lead. suddenly, just when I had started to build the final few parts for the spaceship, alexander attacked me with tanks. I was able to fend it off, because I had plenty of modern armor, but he nailed my improvements with large stacks. it took out my economy quite a bit, and another civ edged me out. oh well.

now I know a lot better what I am doing, and sometime soon, I hope to post here talking about how I won. with flying colors. this game, I was ahead of the field by about 500 points the whole way.
 
It's funny really because most of my Civs are usually hitting their stride right around the time you get Riflemen. I tend to have Civs that start slowly but then peak in the Middle ages, and then again in the Industrial and Modern ages.

In the early game, I tend to ignore Stonehenge and The Oracle (going a Creative leader helps or if not going a Civ that starts with Mysticism and founding Bhuddism or Hinduism) and instead, after settling 2-3 cities, concentrate on getting 2-3 workers out there, temples, granaries, and libraries in every city (access to fish, corn or wheat plus slave whipping helps massively here as does forrest chopping). Beeline to Alphabet to enable tech trading and ensure I'm keeping par with every other Civ. In short, I always tech-trade like mad. You start to get a feel for researching niche techs which the AIs will want. In fact, you can safely Beeline to certain techs and be safe in the knowledge that you'll get anything you miss through trading.

Again, I don't make the early Wonders a priority and keep the bare minimum (i.e. an archer, axeman and spearman) to defend each city. Instead, I concentrate on workers: build cottages on any square that wont serve better doing something else (i.e. most plains and grassland). If the city is desperately lacking in production, I might build a couple of workshops and likewise if it is desperate for food I might build a farm or two but, on the whole, cottage spam is the order of the day.

I also avoid early war at all costs as I find that it almost always severely disrupts my tech development leading the civ to fall off the pace. Instead making MONEY is the main goal for my civs: Banks, Grocers and Markets in every city. Plus money per turn for spare resources and money from founding religions. By the time you can rush by money, your Civ with have built up over 10,000 gold easily. And from there, provided you've not gotten into any costly wars, you should be set to win --unless this happens! :rolleyes:
 
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