Late game performance issues

ledfranklin

Chieftain
Joined
Jul 31, 2013
Messages
19
I know a lot has been about this, but I wanted to see how many other people have been having 10+ minute turns by the time they get to the modern era. There's no way I'm ever gonna be able to finish a game on marathon if 3 hours of game time = 18 turns. At this rate, it would take 250 hours to finish a game. It isn't my computer, either. Tried turning the graphics down, turns still got longer.
 
Size of map and number of civilizations and city-states?
 
Hmm. I'm running the game on a laptop that is pretty much the slowest you can possibly get without the game causing it to explode, yet I'm not seeing 10-minute turns. (Benchmarking sites tell me that this thing shouldn't be able to play Civ IV, let alone Civ V, let alone Civ V with the expansions.)

In my current game, which is a huge map on marathon speed (my usual combo), I'm getting maybe 1-2 minutes of wait per turn, in the Atomic era. I'm playing with the standard number of Civs and City-states for the map. I've got all manner of slowdown, resource streaking, terrain blanking out and needing to re-render, etc., but the turn times aren't nearly as long as what you're reporting. Dunno.

It could be purely a placebo effect, but I've found that choosing strategic view while waiting for the AI to finish its turn, and/or putting the cursor over an ocean, seems to help speed things along. In my case the processor speed and video card are the issue, rather than RAM, so YMMV.
 
10+ mins per one AI move...oh man.
I play on huge Inland Sea that is modied by me in size so it's about 40% larger and even in Atomic Era i have like ~2 min wait time.

The key here is to having good CPU + at least 4GB RAM.
For Civ5 i2500K or better is a must.
 
•Core i7 2.80gHz
•6GB DDR3 RAM
•HD6950 2GB VRAM

Pushing up to around 7 mins per turn on a giant map-.-
World Congress is nice but waiting like an hour for each resolution isn't
 
I'm playing on large with 20 CSs. Oddly enough, I stayed a new game (same size, same CSs) and managed to power my way through until T700 something with no problems. During war, turns might go over a minute, but for the most part it's fine. Maybe I just gave the AI a conniption fit at some point.
 
Only played standard map standard speed on BNW so far. It's noticably slower than before but considerably less then a minute per turn. I find the not being able to queue orders/build in cities while the AI is having its turns annoying.

PC is i7 920, 12GB RAM and 7970 and running Win8

I usually stream TV to my second monitor too, maybe a large map/many civs issue :confused:
 
I routinely play on Huge (12 Civs, 24 CSs), and I have absolutely no problems whatsoever. I do have a rather high-end computer, though.
 
Trying switching to strategic mode before hitting the end turn button, then switching back to global view during your turn. I find this helps a bit.
 
I usually play on Giant with 22 civs and 30 or more CS. Once in the Info era turns can take quite awhile, and my comp is pretty good. If I play with Shaka or other warmongerers, turns tend to take longer, as they have a million units to move around. :crazyeye:
 
Well thank you all for your input. I can't determine an exact cause but it seems to be only applicable to that game. Two other games gave been played with similar setups (large and 20, different map style) with no problems. I guess I just jumped the gun.

Disappointing, too, as I was well on my way to a diplomacy victory.
 
It could be purely a placebo effect, but I've found that choosing strategic view while waiting for the AI to finish its turn, and/or putting the cursor over an ocean, seems to help speed things along. In my case the processor speed and video card are the issue, rather than RAM, so YMMV.

I put my cursor over the mini-map. There's no tooltip there, so it seems to make the turn time a little bit faster. I still don't get 10 minute turn times. That's "get up and leave the room" long. It's only a minute or two for me.
 
Here are some things I find that slow the game down during AI turn-taking:

1) Lots and lots of units: BNW has introduced caravans, archaeologists, and cargo ships. Thus, I sometimes find that one civ is moving missionaries all over the place while Venice is moving tons of trade units and a cultural civ is moving archaeologists everywhere, when all the while everyone, myself included, is moving military units. This is an issue related to number of civs more than anything, and is better when the number of civs goes down.

2) Huge and Large maps: more tiles, even with less civs (turning the slider down for fewer) still means more tiles to calculate and can still allow for a ton of cities.

3) Re-loading a game: I haven't had this problem since getting a new rig not long after G&K, but I used to get graphics issues with tiles when I re-loaded a game and the grayed-out tiles appeared as I scrolled over the map.

4) Background programs: Civ 5 is CPU intensive while AI turn calculation is proceeding, which is normally not an issue on many rigs (even some that are below spec on occasion, as another poster commented), but can become one when programs are left on in the background or turn themselves on (like a virus-scan coming on at a pre-scheduled time, which is why I tend to set virus scans for 3 or 4 am on Monday night now).

5) Late-game: In general, once you get past the Renaissance and get factories, more units start to appear, and this happens in conjunction with the fact that now many cities are also present to need calculations for. This was already true in G&K and even vanilla, but the problem is much greater now that archaeology and trade have been added.

6) Corrupted files: Verify your Steam cache if turns suddenly start going on forever when nothing has changed. This, along with sometimes just rebooting, seems to fix slow turns for me when there's no other reason for an issue (i.e.: it's a standard map in the mid-game with no background programs, etc.)
 
Are you playing BNW? It significantly improved on this over G&K
I had the same problems before even with 12 civs and now I play with 22 civs and still rarely ever go over 2 minutes between turns
 
Running a Core i7-930 @ 3.8GHz, 18GB Ram, 10GB Ramdisk for Civilization, 2-Intel X25-Ms in Raid 0, and a GTX570 video card. Play mostly large 10-Civ 25-City State games and it flys through turns pretty quick even late game and I play with movement and combat animations on.
 
Turn off the unit combat and movement animations. You can do this anytime so when it starts to chug you can tun things down. I myself see around 30s per turn, a lot more if animations are on and I'm spying on waring civs or are allied with many waring CS(especially if great war bombers are involved).
 
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