Fergei
Prince
- Joined
- Mar 31, 2020
- Messages
- 383
I am repeatedly losing games when 1v1 against the AI in a tech race and space race. I know how I could win (e.g. nuke their capital and invade to destroy their spaceship, embroil them in endless war against the whole world, go mad with espionage to disrupt production etc), but I am puzzled by how I cannot apparently win playing pacifist when I have a superior empire.
Scenario:
- You are in a large world, approaching the space race with just you and 1x AI in the tech lead (various other AI have larger or smaller scores, but are not competing for a space race victory as they are too far behind on tech. So the AI to AI tech trading difficulty setting is a non-factor)
- Your score is around 15-25% higher than the AI rival you are racing against and all your cities are completely optimised in terms of buildings
- the AI enter the modern era about 6 turns ahead of you (i.e. they are only 1x tech ahead of you and some of the time they do not have a tech lead on you, albeit they are closer to learning the next tech).
- tech rate in modern era for your Civ is around 8 turns per tech.
- you purchase the following in every city immediately - research lab, factory, hydro plant, manufacturing plant (plus really anything else that boosts commerce or production).
- you are playing essentially on Emperor difficulty, but with the AI cost factor from Deity
- the space race victory requires 5x of each module to be built, including a module only available when all techs have been learnt
- you are in Democracy teching at 100% throughout the entire industrial and modern era.
- in your cities, any additional citizens not working a tile or needed as an entertainer are scientists
- in your AI rival's cities, any additional citizens not working a tile or needed as an entertainer appear to be tax collectors
- you have 99% literacy and a clear lead over your AI rival in land mass, population and income
- research labs are brought forward to Scientific Method
Understanding & Expectations:
- the AI is ahead on tech, so cannot tech trade with anyone and gets no tech advantage from other AIs having a tech. The AI to AI tech trading difficulty setting is also therefore irrelevant.
- the human (me) gets a very minor teching boost when my AI rival learns a tech (because I now know 1x AI that has the tech I am learning)
- if I am buying the above buildings I am effectively maxing my tech and production ability.
- with my larger score, more cities & population and fully optimised use of buildings & citizens (scientists) I should slowly catch and overhaul the AI on tech.
- the AI would then build modules more quickly than the human due to the cost factor, so it becomes a race for the human to get a minor tech lead to gain access to the last module of the spaceship before the AI can build it (which should lead to a nailbiting finish, that I am aiming for).
Reality
- regardless of whether the AI is peaceful or at war (with up to 5 or 6 Civs), it just steamrolls through the modern era techs and space race. This can include their inferior empire actually speeding away from me in the space race.
- the AI builds the modules more quickly than the human (to be expected with the cost factor)
- the human (me) cannot catch the AI up on tech despite optimising teching to the fullest in a way that the AI cannot (i.e. it doesn't make scientists as much/at all and it doesn't buy research labs).
- this pattern is consistently repeated regardless of whether the AI I am 1v1 against is scientific or not.
- if the AI gets the last tech before me, they are almost assured space race victory because of their cost factor meaning they can build a spaceship quicker.
Questions
1) What factors am I missing in the editor or in AI behaviour that permit the inferior AI I am competing against to maintain a tech lead against me?
2) Have you won a pacifist / non-interventionist space race on Deity level against an AI with a broadly comparable empire size and a small AI tech lead entering the modern era?
I have never had these issues with the Emperor level cost factor, just with the Deity level cost factor - so I am assuming it is something to do with the cost factor, even though that makes no sense (sure, it means they can build the Apollo Programme a couple of turns earlier than on vanilla Emperor, but that should not have a huge impact). I have had about 6 games in a row 1v1 with the AI like this and I cannot find a pacifist path to victory (or to gain the tech lead) when I believe my empire is clearly sufficiently superior that a pacifist victory should be
Example save posted incase anyone is sufficiently motivated to identify how I am messing up. I am Vikings and my eternal nemesis is the ever overacheiving Persia as the AI in question this time (smaller empire, including a size 6 city). The other times it has not been Persia and I've lost even in this position as Korea (Scientific/Commercial).
In this game I am also at risk to losing to Maya on domination (20% land and population) and Persia has a very outside chance of one city culture (currently at 13k). However, these are not really relevant to the points I am razing (edit: too much Civ ruining my English!), merely context. I have turned out to be correct in identifying a Persian space race as the biggest threat to my victory. As I say, I am not looking for advice on how to win this game by other means. I am wanting to understand why maximising tech does not appear sufficient to catch up to the AI when I use the Deity level cost factor.
I am so close to having the difficulty settings I desire but this has become a real obstacle. Thanks in advance to anyone who can offer an explanation of what is going on behind the scenes here to help the AI maintain a tech lead.
Scenario:
- You are in a large world, approaching the space race with just you and 1x AI in the tech lead (various other AI have larger or smaller scores, but are not competing for a space race victory as they are too far behind on tech. So the AI to AI tech trading difficulty setting is a non-factor)
- Your score is around 15-25% higher than the AI rival you are racing against and all your cities are completely optimised in terms of buildings
- the AI enter the modern era about 6 turns ahead of you (i.e. they are only 1x tech ahead of you and some of the time they do not have a tech lead on you, albeit they are closer to learning the next tech).
- tech rate in modern era for your Civ is around 8 turns per tech.
- you purchase the following in every city immediately - research lab, factory, hydro plant, manufacturing plant (plus really anything else that boosts commerce or production).
- you are playing essentially on Emperor difficulty, but with the AI cost factor from Deity
- the space race victory requires 5x of each module to be built, including a module only available when all techs have been learnt
- you are in Democracy teching at 100% throughout the entire industrial and modern era.
- in your cities, any additional citizens not working a tile or needed as an entertainer are scientists
- in your AI rival's cities, any additional citizens not working a tile or needed as an entertainer appear to be tax collectors
- you have 99% literacy and a clear lead over your AI rival in land mass, population and income
- research labs are brought forward to Scientific Method
Understanding & Expectations:
- the AI is ahead on tech, so cannot tech trade with anyone and gets no tech advantage from other AIs having a tech. The AI to AI tech trading difficulty setting is also therefore irrelevant.
- the human (me) gets a very minor teching boost when my AI rival learns a tech (because I now know 1x AI that has the tech I am learning)
- if I am buying the above buildings I am effectively maxing my tech and production ability.
- with my larger score, more cities & population and fully optimised use of buildings & citizens (scientists) I should slowly catch and overhaul the AI on tech.
- the AI would then build modules more quickly than the human due to the cost factor, so it becomes a race for the human to get a minor tech lead to gain access to the last module of the spaceship before the AI can build it (which should lead to a nailbiting finish, that I am aiming for).
Reality
- regardless of whether the AI is peaceful or at war (with up to 5 or 6 Civs), it just steamrolls through the modern era techs and space race. This can include their inferior empire actually speeding away from me in the space race.
- the AI builds the modules more quickly than the human (to be expected with the cost factor)
- the human (me) cannot catch the AI up on tech despite optimising teching to the fullest in a way that the AI cannot (i.e. it doesn't make scientists as much/at all and it doesn't buy research labs).
- this pattern is consistently repeated regardless of whether the AI I am 1v1 against is scientific or not.
- if the AI gets the last tech before me, they are almost assured space race victory because of their cost factor meaning they can build a spaceship quicker.
Questions
1) What factors am I missing in the editor or in AI behaviour that permit the inferior AI I am competing against to maintain a tech lead against me?
2) Have you won a pacifist / non-interventionist space race on Deity level against an AI with a broadly comparable empire size and a small AI tech lead entering the modern era?
I have never had these issues with the Emperor level cost factor, just with the Deity level cost factor - so I am assuming it is something to do with the cost factor, even though that makes no sense (sure, it means they can build the Apollo Programme a couple of turns earlier than on vanilla Emperor, but that should not have a huge impact). I have had about 6 games in a row 1v1 with the AI like this and I cannot find a pacifist path to victory (or to gain the tech lead) when I believe my empire is clearly sufficiently superior that a pacifist victory should be
Example save posted incase anyone is sufficiently motivated to identify how I am messing up. I am Vikings and my eternal nemesis is the ever overacheiving Persia as the AI in question this time (smaller empire, including a size 6 city). The other times it has not been Persia and I've lost even in this position as Korea (Scientific/Commercial).
In this game I am also at risk to losing to Maya on domination (20% land and population) and Persia has a very outside chance of one city culture (currently at 13k). However, these are not really relevant to the points I am razing (edit: too much Civ ruining my English!), merely context. I have turned out to be correct in identifying a Persian space race as the biggest threat to my victory. As I say, I am not looking for advice on how to win this game by other means. I am wanting to understand why maximising tech does not appear sufficient to catch up to the AI when I use the Deity level cost factor.
I am so close to having the difficulty settings I desire but this has become a real obstacle. Thanks in advance to anyone who can offer an explanation of what is going on behind the scenes here to help the AI maintain a tech lead.