TC01
Deity
Westward Ho: Wild West Mod for Civilization IV Colonization
Version v0.42 Released 6/6/10
You will always find the current version of the mod and latest patch to download here. The CFC download page for the full mod linked below is merely a link to a download page on WePlayCiv.
Download v0.4 Here
Download 0.42 Patch Here
Download 0.421 Patch Here
To Install:
Run the exe. It has been built using an Inno install script (thanks to Valkrionn) and should automatically install the mod in the correct place.
The correct place is the "Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods" directory (or something like that), not the MODS folder under the My Games path.
If you already have v0.33 (or any previous version), please delete the WestwardHo folder before installing.
To install the patch, also run the exe. You must have 0.4 installed before installing a patch. All patches include previous patches- except for the new 0.421 patch, which you must install over 0.42.
Version 0.4 Changelog:
The changelog for the latest full version and it's patches are below.
To Do List:
-Pedia text
-Documentation
-New civs, more leaders for current civs
-Gold as a yield (with a Prospector system)
-New mapscript featuring the Pacific coast
-Random events
And much more...
Version History:
v0.1 released by Flintlock1415 on July 14, 2009 with 26 downloads
v0.2 released by TC01 on July 30, 2009 with 227 downloads
v0.3 released by TC01 on September 11, 2009 with 1967 downloads
v0.4 released by TC01 on April 18, 2010 with 996 downloads (so far)
Credits:
Mod Team:
-Flintlock1415 (formerly)
-TC01
-Kailric
Contributors:
-KJ Jansson (Europe/Homeland screen)
-koma13 (Home Cities on Map)
-Ekmek (Leaderhead art)
-texpatriate (Leaderhead art)
-Deliverator (Locomotive graphics)
-Modeltrainman (Locomotive graphics)
-Androrc the Orc (Trails, Route model help)
-drjest2000 (Native civs)
-Valkrionn (Inno install script)
-CIV Gold Leaderhead Makers (New 3D Native leaderheads)
-Tobias Alt (Source of the main menu background)
The Original Idea:
-cfkane
Ideas, Feedback, and Bug Reports:
-Quantumf8
-master_akura
-Chibiabos
-tedrock7
-Talquin
Other:
-Firaxis/2K Games (creators of Colonization)
-Other people I may have missed (give me your names, I'll add you in if I did)
Screenshots:
Screenshots can be found on the main mod download page.
Version v0.42 Released 6/6/10
You will always find the current version of the mod and latest patch to download here. The CFC download page for the full mod linked below is merely a link to a download page on WePlayCiv.
Download v0.4 Here
Download 0.42 Patch Here
Download 0.421 Patch Here
To Install:
Run the exe. It has been built using an Inno install script (thanks to Valkrionn) and should automatically install the mod in the correct place.
The correct place is the "Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods" directory (or something like that), not the MODS folder under the My Games path.
If you already have v0.33 (or any previous version), please delete the WestwardHo folder before installing.
To install the patch, also run the exe. You must have 0.4 installed before installing a patch. All patches include previous patches- except for the new 0.421 patch, which you must install over 0.42.
Version 0.4 Changelog:
The changelog for the latest full version and it's patches are below.
Code:
v0.421 Patch Changelog:
-The AI will now build settlements (instead of doing nothing)
v0.42 Patch Changelog:
-Fixed bug with Journeyman Pioneers
-Fixed a crash when building Steamworks
-Fixed some text key errors for native civilizations
-Fixed issues that might have been causing a crash on building map
-Fixed resource-terrain mismatch errors caused by the mapscript
-Fixed bug where Coal Miner could not build Trails, Forts, or Railroads
-The Mine, not the Lodge, now has a chance to reveal mineral resources
-Added missing graphics (Cow and Trail buttons)
-Added William B. Ide leaderhead from Ekmek
v0.41 Patch Changelog:
-Fixed bug where units could not be loaded into/unloaded from transports
-Fixed bug where units and professions were all the same as vanilla Col
-Fixed bugs with the non-modular code in the Forts module
-Fixed bug with the positioning of units on the Home City screen
-Added highlighted icons for yields (in city screen)
-Added Steamworks update for Coal Furnace- increases manufactured goods production
-New graphics for the Coal Furnace
-Fixed several Coal text errors
v0.4 Changelog:
-Merged in Androrc the Orc's Trail modcomp- it is now required to build roads
-Merged in Kailric's Journeyman Professions modcomp
-Merged in Kailric's Coal Burner modcomp
-Merged in Kailric's Forts modcomp
-Added Route To (Trails Only) and Route To (Trails and Roads Only) commands
-Added a custom main menu background screen and loading screen
-Added a custom home city screen from KJ Jansson
-Added gamefonts, icons, and other graphics for new yields
-Added new Railroad Station building allowing airlifting between cities
-Fixed bug with Railroad art not appearing in certain cases
-Changed Tobacco, Cigars, to Barley, Beer
-Changed Sugar, Beer to Wool, Cloth
-Iron, Silver, and Coal resources can be discovered on plots with a mine
-50 Coal and a Railroad Station is required to create a Locomotive
Spoiler v0.30 Changelogs :
Code:
Patch 0.33 Changelog:
-Fixed bug where changing your name blocked the ability to access Home City screen
-Fixed bug where the game could fail to create home cities when starting a game
-Fixed bug with multiple home cities when starting a scenario
-George Custer provides 2 cannons instead of a frigate (to fix crash with water units from Home City)
-Fixed bug where the cow and berry art was not appearing, and instead default cotton and banana art was appearing
-Fixed bug where refusing a tax caused issues with the home city screen
Patch v0.32 Changelog:
-Included C++ source code from Kailric
-Gave Cheyenne city names, art, etc. (thanks to drjest2000)
-Changed Cheyenne leader to Wolf Robe, with 2D leaderhead art
-Added Hopi native civ from drjest2000's COL Gold
-Added John Fremont leaderhead by Ekmek
Patch v0.31 Changelog:
-Fixed a text key error in the Europe screen
-Removed the popup checking if you wanted to travel to Europe (caused issues)
-Fixed bug relating to moving your Wagon Train in and out of the Europe zone of your Home City.
-Gave Blackfoots new leader and 2D leaderhead, city names, art, etc. (thanks to drjest2000)
-Renamed "Sail to Europe" commands to "Travel to Home City", other similar text changes at the screen, etc.
-Added new "Travel to Home City" and "Sail to New World" buttons.
-Fixed the wagon train icon in the Europe Screen, it doesn't appear huge anymore.
-Starting units are autoloaded into your wagon train.
v0.3 Changelog:
-Moved Route restriction to SDK to increase game speed
-Gave Locomotives 6 cargo space, 4 speed, and the ability to carry passengers
-Added master_akura's Founding Fathers
-Added area appropriate Native civilizations (various states of "completed")
-Changed starting date to 1816
-Made calendar work seasonally instead of anually (end date is 1891)
-Changed Dawn of Man screen intro text
-Packed art directory to make mod load faster
-Added Home Cities on Map (you start in your home city, on the map) by Koma13
-Blocked purchase of ships in Europe, allowed purchase of Locomotives, Wagon Trains
-Added Build Railroad button by Kailric
-Prevented President from questioning you about founding a city inland
-You won't be asked to "trade with city" on arriving in your home city
-All civs start as territories, then change their name on revolution (Utah -> Deseret)
Spoiler v0.2 Changelog :
Version 0.2 Changelog:
Code:
v0.20 Changelog:
-Railroads now display correct art, link up properly, and can be built
-City lists added to all civs
-Oregon Territory renamed to Cascadia Territory
-8 Founding Fathers added by quantumf8
-Added in the art for Brigham Young by cfkane
(v0.21 Patch)
-Fixed bug where locomotives couldn't move into cities (but prevented them from moving into native cities)
-Increased Locomotive speed by 2 (to make them faster then wagon trains)
-Renamed the Build Railroad command (it was only "Railroad") to Build Railroad
-Added Ranger, Veteran Ranger, Locomotive, and US Cavalry buttons by Kailric
-Added Veteran Ranger city screen art by Kailric
-Added Railroad button (from Civ 4)
(v0.22 Patch)
-Renamed Rum to Beer
-Added Santa Anna Leaderhead art for Mexico (European) by Ekmek
-Made Mexico parent civ of California as well as Texas
-Made America parent civ of Cascadia as well as Deserets
-Added in Mounted Ranger, Mounted Veteran button art by Kailric
-Renamed Deserets to Utah Territory, Cascadia to Oregon Territory
(v0.23 Patch)
-Added in WildWest.py Mapscript (basically Great_Plains.py from Civ 4)
-Prevented use of existing Col public maps
-Added Marsh and Light Forest to WildWest.py
-Added Cow graphics from vanilla Civ 4
-Added Austin and Houston leaderheads by texpatriate
To Do List:
-Pedia text
-Documentation
-New civs, more leaders for current civs
-Gold as a yield (with a Prospector system)
-New mapscript featuring the Pacific coast
-Random events
And much more...
Version History:
v0.1 released by Flintlock1415 on July 14, 2009 with 26 downloads
v0.2 released by TC01 on July 30, 2009 with 227 downloads
v0.3 released by TC01 on September 11, 2009 with 1967 downloads
v0.4 released by TC01 on April 18, 2010 with 996 downloads (so far)
Credits:
Mod Team:
-Flintlock1415 (formerly)
-TC01
-Kailric
Contributors:
-KJ Jansson (Europe/Homeland screen)
-koma13 (Home Cities on Map)
-Ekmek (Leaderhead art)
-texpatriate (Leaderhead art)
-Deliverator (Locomotive graphics)
-Modeltrainman (Locomotive graphics)
-Androrc the Orc (Trails, Route model help)
-drjest2000 (Native civs)
-Valkrionn (Inno install script)
-CIV Gold Leaderhead Makers (New 3D Native leaderheads)
-Tobias Alt (Source of the main menu background)
The Original Idea:
-cfkane
Ideas, Feedback, and Bug Reports:
-Quantumf8
-master_akura
-Chibiabos
-tedrock7
-Talquin
Other:
-Firaxis/2K Games (creators of Colonization)
-Other people I may have missed (give me your names, I'll add you in if I did)
Screenshots:
Screenshots can be found on the main mod download page.