futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Ok, so here's the official thread for the first LBD (let's be different) challenge.
Leader: Brennus
Traits: Spiritual and Charismatic
Techs: Hunting and Mysticism
UU: Gallic Warrior; replaces swords, starts with guerrilla (gorilla) promotion, can be built with copper or iron
UB: Dun; replaces walls, gives units guerrilla promotion (makes them gorillas)
Settings: Emperor/Continents/Normal/Standard/Default
Goals:
As per the other thread, we will be COMPELLED this game to use every means possible to increase our happiness. This doesn't mean we'll have 100 units per city under hereditary rule, but it does mean we will use hereditary rule. It will also mean we will be compelled to do different things, such as generate a GA to lightbulb music to build notre dame. Stuff like that.
In the archaic age, here are the means of happiness:
Ivory, gold, silver, fur, gems, state religion, temples, representation (pyramids), Charismatic trait (1 free, 1 from monuments)
We are charismatic and start with mysticism so monuments are key and stonehenge is debatable. Going hindu/buddha is also debatable. I think since we should be compelled towards happiness that we should go hindu/buddha despite the poor starting worker techs. We will try for all the available happiness resources and prioritize priesthood for temples and oracle. Dunno about pyramids, probably not.
Opening:
NOTE: We have marble in capital, so we should definitely nab oracle and can also debate the other early marble-based wonders!!! Parthenon anyone???
Save:
Attached
Please discuss!!!
EDIT: P.S., I'm using Image Shack. Anyone know how to make the picture larger? Thks.
Leader: Brennus
Traits: Spiritual and Charismatic
Techs: Hunting and Mysticism
UU: Gallic Warrior; replaces swords, starts with guerrilla (gorilla) promotion, can be built with copper or iron
UB: Dun; replaces walls, gives units guerrilla promotion (makes them gorillas)
Settings: Emperor/Continents/Normal/Standard/Default
Goals:
As per the other thread, we will be COMPELLED this game to use every means possible to increase our happiness. This doesn't mean we'll have 100 units per city under hereditary rule, but it does mean we will use hereditary rule. It will also mean we will be compelled to do different things, such as generate a GA to lightbulb music to build notre dame. Stuff like that.
In the archaic age, here are the means of happiness:
Ivory, gold, silver, fur, gems, state religion, temples, representation (pyramids), Charismatic trait (1 free, 1 from monuments)
We are charismatic and start with mysticism so monuments are key and stonehenge is debatable. Going hindu/buddha is also debatable. I think since we should be compelled towards happiness that we should go hindu/buddha despite the poor starting worker techs. We will try for all the available happiness resources and prioritize priesthood for temples and oracle. Dunno about pyramids, probably not.
Opening:

NOTE: We have marble in capital, so we should definitely nab oracle and can also debate the other early marble-based wonders!!! Parthenon anyone???
Save:
Attached
Please discuss!!!
EDIT: P.S., I'm using Image Shack. Anyone know how to make the picture larger? Thks.