Leader Head Request: Champlain

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Phaethon was here
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Responsible for the first permanent european settlements in Canada.
 
I second this. Champlain would be a great leader to have, I think.
I could definately use him should he be made, anyway.
 
I'm also in favour of this one. Here are my suggestions for the eras:
First era: Huron Warrior
Second Era: French Explorer (as seen above)
Third Era: 18th Century French General (like Montcalme)
Fourth Era: Your typical business suit
 
Well, Champlain first arived in Canada in is 30's, but he served here off and on until his 60's. So, I would think perhaps something in between young and old.

I like Corvex's ideas for what the eras should look like. Definately fitting, I think. Except maybe the modern era - that is, instead of only a plain old, catch-all business suit, Champlain could also be wearing some more traditional, New France heritage sort of things. Like that hat, for example.
 
Colonization mod? That sounds interesting. Would you care to share a few details of it at the moment?
 
Well, since you asked....
(This is probably going to be longer than intended, I apologize in advance)
Its nothing special, just a mod intended to translate colonization into civ terms; it's going to be purely new world, that is, not at all like the Conquest, where you are taking treasures back to the Old World. Rather, it will be set in a theoretical situation in 1520 where expeditions have been sent out from between 4-7 Old World powers (depending on map size), and which can last up until 1820, with a Declaration of Independence as the space race (since its rather impossible to have any Royal Expeditionary Forces show up for battle, as in SM's Colonization). I'm using cash crops and precious metals as luxuries, chapels and 'patriotic' improvements as happy-face generators, and missions, 'government' improvements, and trade improvements as culture generators, and plain ol' ports as colonist generators. Colonists can't be built normally, of course.

Oh, and, the natives get screwed :p
All units cost population (disease), granary/aqueduct improvements not available until late in the game (more disease), units are much weaker than europeans (even more disease, plus technological inferiority). The only positive thing they get is cheap settlers, to encourage the computer to 'migrate' away from European civs.
Still playable, of course, with their own tech tree and unique techs, and with a 'possible' resurgence if they survive the European onslaught, but the player focus is intended to be on Europeans, much like SM's Colonization; the natives are there to impede and add flavor, not to be an actual threat. Oh, and RedAlert, I planned on using 2 or 3 of your city graphics sets for this, I think. Hope thats alright! I've already started work on some building graphic conversions from tropico 2 screenies (see the pirates thread for that), and of course I can use my canyon graphics! (only in Arizona for the Earth maps, though...which I'm making/cropping 3 sizes of, with historical placement of natives). The only thing I'm concerned about is how the computer will react to starting with a settler and defensive unit on unbuildable land with a ship next to it; I haven't finished the extensive pediaicons changes yet, so I haven't been able to load the mod fully. But at least I have all the unit names and stats, as well as the tech tree, set up! Once I get a loadable version, I'll make a preview thread.

For a unique unit, I'm probably going to use a generic "Wilderness Explorer" of some sort, in the vein of Sieur de la Salle. Are there any trapper graphics out there?
 
Very interesting indeed. You have some really good ideas there - I especially like how it's only the new world, and the declaration of independance is the space race victory. I'm happy to hear you'll be using some of my cities. I look forward to seeing those new world building graphics you are converting.

I think TopGun69 requested a trapper unit, but I don't believe it has been made. A shame, that unit would pair up nicely with a Champlain leaderhead.
 
Well, I just might do this leaderhead in the next days, once I find out how to make his moustache look good (the goatee thing he has is not a big problem actually). I even have just made a quick preview of him (so quick, that it's just basic Michael with long hair and a goatee :P), but since it's not worked on at all, I decided against posting it now :D
 
jorde said:
Well, I just might do this leaderhead in the next days, once I find out how to make his moustache look good (the goatee thing he has is not a big problem actually). I even have just made a quick preview of him (so quick, that it's just basic Michael with long hair and a goatee :P), but since it's not worked on at all, I decided against posting it now :D

jorde

Thanks for considering the LH. Looking forward to a preview.

I'm happy to see some interest in the Champlain LH.
 
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