Thalassicus
Bytes and Nibblers
These civs are the favorites of less than 1 in 10 people in year's Favorite Leaders polls:
How can we make these leaders more fun to play? You can see their abilities on the Leaders table.
Askia was known for his powerful and well-trained militia. I'd like his 3 uniques to focus on that somehow.
The Iroquois start with a powerful swordsman, and are stronger in forests and jungle. Perhaps the Longhouse is their weak point?
Napoleon's unique ability seems like his weak point. How can we replace or improve it to make it more fun?
I'm surprised to see Siam fare poorly. They did well in past polls. Their low ranking might be because I've never changed their effects, so perhaps their uniques feel bland or outdated compared to new exciting ideas we've come up with.
Suleiman's low ranking is likely from the UA bug to a large extent. I don't think the "Barbary Port" idea worked out so well either. We could move that bonus to the ability, and re-instate the Sipahi.
The Huns focus on early-game rushes. They are intended to be the only civ capable of large scale ancient-era conquest. They gather a barbarian army, smash enemy armies with it, then use their early siege unit to capture cities. Is it frustrating how the Horse Archer and Battering Ram are on opposite sides of the tech tree? This split makes it difficult to get both in time for early warfare. I feel that's a weak point of the civilization.
Indonesia's unique building feels like their weak point. I never build it. A little faith from a very late and situational building doesn't seem very interesting. How can we make it more fun?
Ethiopia's low rank is likely from the Stele bug. It should give 1 faith per population. The civ's designed as the best tall-empire religious nation. They get faith per pop, and receive a combat bonus against civs with more cities for military defense. Most other civilizations are more effective at religion as a "wide" empire instead of "tall," and that reversal makes Ethiopia unique. We could give Ethiopia better religious units to spread and defend against religion. Their UU is also a weak point. It comes very late, and is not especially interesting or powerful.
I'm unsure why the Incas ranked poorly. Their uniques seem interesting. Perhaps they're just too weak? We could improve the Slingers.
Brazil has no clear focus at the moment. They get gold, tourism, golden age, and military bonuses. I think they'd be more fun if their bonuses had more synergy. We could change their unique improvement to provide culture on jungles (instead of gold), which can be converted to tourism with late-game buildings. We could also replace their super late game UU with some earlier unit or bonus, or buff the UU to make it more game-changing when it does appear.
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Update: Here are some ideas for changes based on suggestions in this thread:
Other changes:
- Askia - Songhai
- Hiawatha - Iroquois
- Napoleon - France
- Ramkhamhaeng - Siam
- Suleiman - Ottomans
- Attilla - Huns
- Gajah - Indonesia
- Haile - Ethiopia
- Pachacuti - Incas
- Pedro - Brazil
How can we make these leaders more fun to play? You can see their abilities on the Leaders table.
Askia was known for his powerful and well-trained militia. I'd like his 3 uniques to focus on that somehow.
The Iroquois start with a powerful swordsman, and are stronger in forests and jungle. Perhaps the Longhouse is their weak point?
Napoleon's unique ability seems like his weak point. How can we replace or improve it to make it more fun?
I'm surprised to see Siam fare poorly. They did well in past polls. Their low ranking might be because I've never changed their effects, so perhaps their uniques feel bland or outdated compared to new exciting ideas we've come up with.
Suleiman's low ranking is likely from the UA bug to a large extent. I don't think the "Barbary Port" idea worked out so well either. We could move that bonus to the ability, and re-instate the Sipahi.
The Huns focus on early-game rushes. They are intended to be the only civ capable of large scale ancient-era conquest. They gather a barbarian army, smash enemy armies with it, then use their early siege unit to capture cities. Is it frustrating how the Horse Archer and Battering Ram are on opposite sides of the tech tree? This split makes it difficult to get both in time for early warfare. I feel that's a weak point of the civilization.
Indonesia's unique building feels like their weak point. I never build it. A little faith from a very late and situational building doesn't seem very interesting. How can we make it more fun?
Ethiopia's low rank is likely from the Stele bug. It should give 1 faith per population. The civ's designed as the best tall-empire religious nation. They get faith per pop, and receive a combat bonus against civs with more cities for military defense. Most other civilizations are more effective at religion as a "wide" empire instead of "tall," and that reversal makes Ethiopia unique. We could give Ethiopia better religious units to spread and defend against religion. Their UU is also a weak point. It comes very late, and is not especially interesting or powerful.
I'm unsure why the Incas ranked poorly. Their uniques seem interesting. Perhaps they're just too weak? We could improve the Slingers.
Brazil has no clear focus at the moment. They get gold, tourism, golden age, and military bonuses. I think they'd be more fun if their bonuses had more synergy. We could change their unique improvement to provide culture on jungles (instead of gold), which can be converted to tourism with late-game buildings. We could also replace their super late game UU with some earlier unit or bonus, or buff the UU to make it more game-changing when it does appear.
================
Update: Here are some ideas for changes based on suggestions in this thread:
- Askia - Songhai: ???
- Hiawatha - Iroquois: +2
Longhouses
- Napoleon - France: unique unit that can also dig up Archeology sites (like the Conqustador's missionary ability), or possibly a unique Archeologist itself.
- Ramkhamhaeng - Siam: farms also give 1 gold?
- Suleiman - Ottomans: Replace Barbary Port with Sipahi, and return the Barbary bonus to the unique ability.
- Attilla - Huns: conquered cities start with an Arena (replaces land maintenance bonus).
- Gajah - Indonesia: ivilians start with Amphibious promotion (embarkation and bonus embarked strength).
- Haile - Ethiopia: (bugfix) Stele gives 1 faith per population as intended.
- Pachacuti - Incas: starts with Mining, stronger Slingers.
- Pedro - Brazil: 50% longer Golden Ages?
Other changes:
- Aztecs: +1
+2
to Chinampa. (Artifical islands that don't need water might feel odd)
- Morocco: Berber Cavalry move faster in deserts.
- Portugal: Nau can cross oceans right away.
- Russia: +1
+1
Krepost.
- Shoshone: +10% stronger Comanche Cavalry.
- Sweden: (bugfix) their ability should no longer improve farms (an old concept).