Leader personalities

j_mie6

Deity
Joined
Dec 20, 2009
Messages
2,963
Location
Bristol (uni)/Swindon (home)
Can all you xml modders out there take a look at this XML and tell me what sort of leader it would produce, as I am not really getting the expected results....

Code:
			<iWonderConstructRand>27</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>12</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>160</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>107</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>27</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>2</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>3</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>

thanks,
Jamie
 
Funly enough this is a hybrid of gil and zara. meant to delcare war quite often but still trade techs to advance itself. however it behaves like neither of them (it is placed on the augustus leader.
 
decrease iMaxWarRand , I think this value really affects "large war preparation probability" for AI.
Put it below 100 (I think; check it for montezuma or so);
I think the attitude req's for trading are ok (TechRefuseAttitudeThreshold, HealthBonusRefuseAttitudeThreshold and such set for furious and annoyed means it'll amost always trades)
 
A factor that affects how likely an AI leader will start a "total" war.
(50 very likely; 400 unlikely)


yeah I will change that then... Um... whats needed to make sure the ai techs fast?

I changed it to 80 btw :p
 
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