Albow said:sorry to be off topic: but Gaians peaceful? What the?? They are a bunch of crazed greenies on a rampage ...
No, that's the Cult of Planet. Gaians were intended to be fairly pacifistic, along with Morgan and the Peacekeepers.
Albow said:sorry to be off topic: but Gaians peaceful? What the?? They are a bunch of crazed greenies on a rampage ...
What's the point?sk065 said:As I understand it, leaders are to have distinguishable personalties based on predifined traits. Although i agree that all leaderheads should have seperate personalities to a certain extent, It is inherently obvious that this kind of feature could be easily exploited.
For example, knowing from the beginning that ghandi is passive will allow the player to develop a strategy against the AI (going to war).
The way around this is to introduce random leader attributes as opposed to predefined traits. This would force the player to "suss out" the type of AI player he is facing thereby adding some dynamic gameplay into the mix also.
PLease Discuss
apatheist said:There's a Simpsons quote for every situation.
Aussie_Lurker said:I love that 777. You claim that Leader Personalities are 'boring', yet the system you describe in Civ2 was the most boring of all! I mean, if the only difference which existed between civs was colour and name, then where is the real point in choosing ANY particular civ? To me, thats, how did you put it? Oh, thats right-blah, boring.
Krikkitone said:Well you could rename your Civ+Leader to be Finland+777 (or your actual name) Hopefully that will be in.
777 said:That would be cool ! But what about cities, oh christ what a job I want somebody to do it for me.