[to_xp]Gekko
QCT junkie
I think you put too much emphasis on the criteria and not enough on the practical gameplay outcomes: Ahriman and mystikx21 provided good real examples of how your approach is good on paper but less so ingame.
what's more important, the voyage or the destination?
I think the end result is more important than having a design that looks right.
war is a big part of Civ5, more than other games. it ultimately is just a choice in playstyle, do I want to go to war or not? there's a similar issue with the vanilla UA, but the issue there is on the Tall-Wide spectrum instead of the Peace-War one.
I think both options have the same drawback: i.e. they limit the player too much instead of rewarding him for choosing the "flavourful" style while still letting him stray from the path.
this is way in the OP I've tried to come up with a compromise to have the strength of both approachs while getting rid of the drawbacks
what's more important, the voyage or the destination?

war is a big part of Civ5, more than other games. it ultimately is just a choice in playstyle, do I want to go to war or not? there's a similar issue with the vanilla UA, but the issue there is on the Tall-Wide spectrum instead of the Peace-War one.
I think both options have the same drawback: i.e. they limit the player too much instead of rewarding him for choosing the "flavourful" style while still letting him stray from the path.
this is way in the OP I've tried to come up with a compromise to have the strength of both approachs while getting rid of the drawbacks
