Ahriman
Tyrant
I would say that a poll of "which are the most fun factions" is not a good way to find which factions people think are the least fun. Just because certain civs don't make anyone's top 5 doesn't mean that people think they're weak.
The DLC civs also obviously get fewer votes because not everyone has them.
However, I agree that most of these civs are slightly dull.
Some suggestions:
How about adding a +1 engineer GPP income to the Steam Mill, so that English cities produce more great engineers (for creating manufacturies)?
Arabia might be more interesting if they had some desert focus. Perhaps a strength bonus on desert terrain for all their mounted units.
Babylon; is there any way to tweak the bowman so that some of its benefits come from promotions, that stay even as the bowman is upgraded? I think the fact that Babylonian crossbows are no better than other factions is a big problem here.
Walls of Babylon might just need a stat boost.
A second free great scientist upon scientific theory might boost Bablyon's UA.
I strongly disagree that they're a top-tier civ anymore, given the huge nerfs to great scientists.
Germany, I think upping the capture % chance would help. You could also consider having brutes have zero maintenance cost, so that captured brutes couldn't slow your economy.
Mongols seem ok; doesn't the combat bonus also apply to city attack anyway? Haven't played them.
Potentially you could also give them larger bonuses from city state capture.
With Rome, I'd just increase the % modifier. 20% is ok in vanilla when buildings are weak, but you've buffed the yield changes from everything else. I'd consider moving it up to at least 30%. That'd make a noticeable difference.
Also, is there any way to make later Roman infantry retain the ability to build roads/railroads/forts, if they were upgraded from a Legion? That would be nice. I'd also consider giving legions a mild city attack bonus. They're very mediocore for one of the most iconic military units of all time.
Songhai, I have no particular thoughts. I agree they feel boring.
Never played Spain, but the whole core ability is something I strongly dislike (but others might like).
A conquistador buff (maybe they get ability to move through rough terrain at normal cost?) would be nice though.
Possibly have them start the game with a free scout instead of warrior?
Tweaking the ability so that it still gives some extra bonus for every new wonder, even if you're not first, might help too, to encourage them to keep being an explorer, even after the early game.
The DLC civs also obviously get fewer votes because not everyone has them.
However, I agree that most of these civs are slightly dull.
Some suggestions:
How about adding a +1 engineer GPP income to the Steam Mill, so that English cities produce more great engineers (for creating manufacturies)?
Arabia might be more interesting if they had some desert focus. Perhaps a strength bonus on desert terrain for all their mounted units.
Babylon; is there any way to tweak the bowman so that some of its benefits come from promotions, that stay even as the bowman is upgraded? I think the fact that Babylonian crossbows are no better than other factions is a big problem here.
Walls of Babylon might just need a stat boost.
A second free great scientist upon scientific theory might boost Bablyon's UA.
I strongly disagree that they're a top-tier civ anymore, given the huge nerfs to great scientists.
Germany, I think upping the capture % chance would help. You could also consider having brutes have zero maintenance cost, so that captured brutes couldn't slow your economy.
Mongols seem ok; doesn't the combat bonus also apply to city attack anyway? Haven't played them.
Potentially you could also give them larger bonuses from city state capture.
With Rome, I'd just increase the % modifier. 20% is ok in vanilla when buildings are weak, but you've buffed the yield changes from everything else. I'd consider moving it up to at least 30%. That'd make a noticeable difference.
Also, is there any way to make later Roman infantry retain the ability to build roads/railroads/forts, if they were upgraded from a Legion? That would be nice. I'd also consider giving legions a mild city attack bonus. They're very mediocore for one of the most iconic military units of all time.
Songhai, I have no particular thoughts. I agree they feel boring.
Never played Spain, but the whole core ability is something I strongly dislike (but others might like).
A conquistador buff (maybe they get ability to move through rough terrain at normal cost?) would be nice though.
Possibly have them start the game with a free scout instead of warrior?
Tweaking the ability so that it still gives some extra bonus for every new wonder, even if you're not first, might help too, to encourage them to keep being an explorer, even after the early game.