QuixotesGhost
Warlord
- Joined
- Aug 9, 2005
- Messages
- 272
I feel that the perceived weakness of Washington's UA (in vanilla) is a casualty of larger game balance problems and has less to do with the UA itself. +1 sight isn't nearly as useful as it could be since AI's don't know how to wage war properly. If the war AI was improved and war became more balanced and nuanced then +1 sight would be a powerful war-time ability. When the AI is going to throw up thier ranged units up front and generally behave like idiots - it loses its usefulness.
The other aspect of Manifest Destiny, reduced land-buy, faces problems because land-buy is most useful for peaceful rexxing and quick expansion. You can quickly buy productive tiles in new expansions to get them running as fast as possible. The problem is that peaceful rexxing is an underpowered strat for a couple reasons, the primary one being that it makes the AI much more likely to declare war on you at a point when you've echewed military prowress in favor of settlers and workers. If peaceful expansion is going to land you in war anyways - if you are going to need a capable military - then why not just take cities instead of settling them? Additionally land-buy suffers from the current balance problem of annexed vs. puppet states, since you cannot land-buy in puppets. If the costs and rewards of annexing were better balanced against one another a bonus to land-buy would become more useful.
Additionally, I'm curious as to why you feel increasing Washington's bonus to land-buy would be overpowered? I feel that - in the current state of the game - it should be a -33% discount. Yes - it combos with Monarchy for 83% land-buy, true, but my question is: how can 83% land-buy be abused?
Monarchy is 4 policies in, One for the Tradition pick, and then the two prerequisites. Additionally as I mentioned, land-buy is best for rexxing and Tradition is meant for small empires - (though Liberty is a bit weak for its intended purpose). If you are rexxing then 4 policies is a LOT, and probably won't see you getting it until the initial expansion is over. IF you aren't rexxing then land-buy becomes less useful.
So, my question is, how do you feel -83% land-buy could be abused (but only after a policy pick at the bottom of Tradition)?
The other aspect of Manifest Destiny, reduced land-buy, faces problems because land-buy is most useful for peaceful rexxing and quick expansion. You can quickly buy productive tiles in new expansions to get them running as fast as possible. The problem is that peaceful rexxing is an underpowered strat for a couple reasons, the primary one being that it makes the AI much more likely to declare war on you at a point when you've echewed military prowress in favor of settlers and workers. If peaceful expansion is going to land you in war anyways - if you are going to need a capable military - then why not just take cities instead of settling them? Additionally land-buy suffers from the current balance problem of annexed vs. puppet states, since you cannot land-buy in puppets. If the costs and rewards of annexing were better balanced against one another a bonus to land-buy would become more useful.
Additionally, I'm curious as to why you feel increasing Washington's bonus to land-buy would be overpowered? I feel that - in the current state of the game - it should be a -33% discount. Yes - it combos with Monarchy for 83% land-buy, true, but my question is: how can 83% land-buy be abused?
Monarchy is 4 policies in, One for the Tradition pick, and then the two prerequisites. Additionally as I mentioned, land-buy is best for rexxing and Tradition is meant for small empires - (though Liberty is a bit weak for its intended purpose). If you are rexxing then 4 policies is a LOT, and probably won't see you getting it until the initial expansion is over. IF you aren't rexxing then land-buy becomes less useful.
So, my question is, how do you feel -83% land-buy could be abused (but only after a policy pick at the bottom of Tradition)?