The Industrial Revolution started in the textile sector
Hence, "Mill" or "Steam Mill" or something? Mftg plant sounds 20th century.
I'm hesitant to replace one late-game bonus with another for the US and Japan
I understand the hesitation, but I think its ok to do this for a couple of factions. We don't want every faction to feel the same, and having an edge in the end-game is an interesting strategic variant, as long as that edge is large enough.
I agree that a late-game bonus needs to be a very common thing that you want to use a lot, and the panzer is a good way of doing this.
But a stock exchange UB doesn't come that late (its the same tier as artillery), and more money is something thats generically useful in every game. You could even make their stock exchange come early as well, at Economics tech. The trick is just to make the bonus large enough. The later in the game the bonus comes, the larger it needs to be to be balanced. But, a stock exchange building that gave +1 gold per 2 citizens and +25% gold, say for example? Big deal in competing for any late-game victory.
I agree a Battleship isn't the best idea, but a cultural bonus really, really doesn't make strategic/thematic sense for Japan, whose strategic-design in-game is all about military. No Japanese player is going to be leveraging their civ strengths for a cultural win.
I think what's more important is to get the feel of the civ right.
I agree that its important to get Civ theme/flavor/feel right, but I think that each faction is also designed . Some favor historic flavor more (Arabs, England, Egypt) with something of a grab-bag of abilities, some favor particular strategy more (Siam for a cultural win, Japan for military, etc.).
I think Chivalric Knights fits very much with the French flavor, which is about the old aristocratic regime, whereas Foreign Legion (bonus in enemy territories?) doesn't fit them at all. They make sense going for a cultural win, and their culture means that they'll have a lot of territory, so giving bonuses only outside that territory is not synergistic at all.
I think that the defining flavor of the USA's history *is* its 20th century economic and industrial domination. That's its impact on the world. Its 19th century manifest destiny expansionism is important primarily because it caused superpower status. So I think it makes massive sense to have at least one civ as a late-game bully-boy, and the US makes the most sense here.
The Longbowmen buff was removed when I added the Manufacturing Plant
Ok, fair enough.
Iroquois are horrible in vanilla
I disagree with this. The longhouse is already *huge* bonus. Compare it to the hydro plant.
But obviously how good it should be depends on how good you make the vanilla workshop.
And I find every mapscript has lots of forest, and Iroquois are flavor-biased to start in it.
I find Iroquois lots of fun to play, I think a forest civ is great, much like a hill-civ for Inca.
If I were to tweak them, I'd keep this flavor, like I'd keep the free roads benefit only within culture, but I'd allow them to get double moves on forest anywhere, even outside culture, like the Incas and hills.
he Lawmaker trait seemed to represent Suleiman the Lawmaker's biography the best, as discussed in the rationale section. It fits both his administrative reforms and even his status as a conqueror, since the trait helps warmongers.
I think it is a huge mistake to try to build a civ around a particular historic person.
None of the civs are designed that way.
All of them are designed around abilities and units that fit the flavor of the civ, not the flavor of the particular leader. Napoleon's ability is Anciens Regime! Bismark has Panzers, barbarian ability and Landsknechts.
I don't think there is any good synergy at all between a GPP boost, which favors a peaceful, large city builder strategy, and the Ottoman Renaissance-era military superpower from Janissiaries and Sipahis. I'd prefer a UA that supported that strategically. GPP boost is not a warmonger trait.