depner72
Chieftain
Question: how relevant is this new leap-frogging technique? Should anyone pay attention to this?
That seemed like an elementary and incredibly intuitive concept to me? I've been applying this all the time. If I settle a new town I get one citizen (two if I have the right Expansionist attribute), if that citizen can't get the resource I want, I'll put the Granary on the tile in between, rather than in the city center, and stuff like that.
Am I just underestimating how much passive strategy game knowledge I have that I'm drawing from?
But the leapfrog technique is deliberately placing a suboptimal farm one turn and immediately replacing it with a building to reassign the farmer to a tile that was previously out of your borders.
The game certainly doesn’t explain that replacing a rural tile with an urban one immediately frees up that citizen for a new placement.
Yeah it seemed pretty obvious to me. I was doing this technique long before learning a youtuber "invented" it.That seemed like an elementary and incredibly intuitive concept to me? I've been applying this all the time. If I settle a new town I get one citizen (two if I have the right Expansionist attribute), if that citizen can't get the resource I want, I'll put the Granary on the tile in between, rather than in the city center, and stuff like that.
Am I just underestimating how much passive strategy game knowledge I have that I'm drawing from?
I am willing to concede that I am dumb, but along with the 1000 other notifications vying for my attention every turn, I did not make the link!That is true. However, if you pay any attention at all you should notice you get a 'grow city' action every time you build over an improvement. It's not even as if there's a delay in the feedback, as this particular notification tends to jump the queue.
You get a new Growth event (the big + action in the bottom right wheel).But how do I control the movement of the citizen? Or is this just another thing that I have to guess about this game?
I think the video kind of overexplains a simple concept.Call me dumb but I do not understand this concept. So I need to build a rural tile first, then replace it with an urban tile -- read: build a building -- then the citizen moves? But how do I control the movement of the citizen? Or is this just another thing that I have to guess about this game?
Okay, but how do I know the future location of the citizen and more importantly, how can I control the citizen in the future, a mechanic, which has been available in all the other games I have played before? This is just such a perfect example of why I loathe this game. Why mess with something that has worked for years, decades? What is the upside of this new system? How does it make the game more enjoyable, especially, if you consider, as others have pointed out that, that the sh**ty graphics make it difficult to differentiate between the different tiles? Why is there no way of knowing which citizen works which tile? Any help is appreciated.You get a new Growth event (the big + action in the bottom right wheel).
It does in the tutorials, doesn't it?The game certainly doesn’t explain that replacing a rural tile with an urban one immediately frees up that citizen for a new placement.
There is no guessing. You will be overbuilding rural workers with urban districts constantly in this game. The game then prompts you to place the rural worker in a new location.Call me dumb but I do not understand this concept. So I need to build a rural tile first, then replace it with an urban tile -- read: build a building -- then the citizen moves? But how do I control the movement of the citizen? Or is this just another thing that I have to guess about this game?
It's really quite simple. If by creating an urban tile you lose a rural tile, you immediately get a new rural tile (growth event).Okay, but how do I know the future location of the citizen and more importantly, how can I control the citizen in the future, a mechanic, which has been available in all the other games I have played before? This is just such a perfect example of why I loathe this game. Why mess with something that has worked for years, decades? What is the upside of this new system? How does it make the game more enjoyable, especially, if you consider, as others have pointed out that, that the sh**ty graphics make it difficult to differentiate between the different tiles? Why is there no way of knowing which citizen works which tile? Any help is appreciated.
You place the citizen yourself, just like all the others.Okay, but how do I know the future location of the citizen and more importantly, how can I control the citizen in the future, a mechanic, which has been available in all the other games I have played before? This is just such a perfect example of why I loathe this game. Why mess with something that has worked for years, decades? What is the upside of this new system? How does it make the game more enjoyable, especially, if you consider, as others have pointed out that, that the sh**ty graphics make it difficult to differentiate between the different tiles? Why is there no way of knowing which citizen works which tile? Any help is appreciated.
??? Do I control the citizen or not?It does in the tutorials, doesn't it?
There is no guessing. You will be overbuilding rural workers with urban districts constantly in this game. The game then prompts you to place the rural worker in a new location.