Civ 6 has nothing immersion breaking
Except when Ambiorix was speaking French. And Pyramids costing half a Maryannu. But, as far as I can remember, no other Civ game broke immersion in that fashion too. I was referring to the fact that, in my point of view, the series has been de-evolving for decades now. We get from the point of having to manage EVERYTHING (taxes, building roads, caravans, cities to trade, improvements, special citizens, colonies, resources needed to construct something, Rules editor, menu options in 4, etc) to the point of being an observing bot and everything is being collected as a coin (tourism, Faith). And to what point? So I could burn heretics at the stake, trying to save my own religion which was selected from a very short list by the way. Ok, districts and goverment cards are nice to have, but that's about it. The very core of your gameplay is the same like it was 30 years ago. I so wanted them to get rid of the early Wonder-race which is
super immersion breaking. For example, Wonders should cost a ton of shields/hammers/whatever, set you back half your hard-earned treasury (which in a balanced game gold should be hard to come by, unlike 6), require specilized resourse (like copper for Colossus), provide super unique benefits for your civ FOR EVER, earn the awe and envy of your enemies. It shouldn't be how many you can build, it should be *if* you can build one. So I fail to see the innovations you mention. And what if I wanted to play a huge map with 20 civs and max 2 cities? Mess with the files, that was my option.
Anyway, my 2 cents. Maybe I'll try 7 too, when it will be 4.99$, 6 years later and stuffed with a 100+mods, If Worldbuilder won't be a stinking bugfest this time around.