Leaping border, how tf does this happen?

There is no point to build a stables if the only source of horse/sheep/cattle is more than 3 tiles away, since the additional hammers is added to the tile, not the building. You only get the mounted unit bonus, but it isn't worth it.
 
There is no point to build a stables if the only source of horse/sheep/cattle is more than 3 tiles away, since the additional hammers is added to the tile, not the building. You only get the mounted unit bonus, but it isn't worth it.

Of course you're right. But I wasn't speaking to the sensibility of the decision, but rather the lack of availability. Also, the building doesn't just enhance tile yields. I think Mongolia and Arabia would build a Stable with only 1 eligible tile.
 
What do you mean it's not realistic?

Look 2 tiles south of Satsuma. I'm guessing that's a Cologne tile. That's the same ring as the tile that just got claimed.

The game grows generally outward from the city. If there are no tiles closer to claim (and there are not) then it will snag a further tile away. Which tile would you prefer it to grab? You have built this situation for yourself by A) allowing Cologne so close to you for so long and B) not purchasing all tiles you could when it was, especially ones that they could take.

The game is functioning fine within the realm of it's rules. You just managed to create a situation that would induce odd behavior within those rules. That's not the fault of the rules.

Because it's leaping. Well a country can't just claim a land outside his neighbor's border
 
Wow, never thought that it could.

Well thank you brothers. So now i've changed my point of view about this one.
 
Yep, another no-man's land tile you could have bought, but didn't.

Could is too lenient of a word. Should is a better word.

He's farming base desert tiles. Grabbing that Flood Plain tile would have the same yield as 4 of those desert farms up until a couple of techs ago.
 
Late to thread just to say I feel OP’s pain. There have been plenty of times, going tradition no less, when my cities fail to grab a tile at distance 3 before an AI city gets the hex at distance 4. Or my city grabbing useless hexes at distance 4 (and not even creeping towards a lux or resource) when decent tiles at distance 3 are available. It can be quite annoying!

There is no point to build a stables if the only source of horse/sheep/cattle is more than 3 tiles away...

Will the game even let you build a stable if the only horse/sheep/cattle is more than 3 tiles away?

How about this one? this is from a very old game i did with a friend awhile back and suddenly i got a message that i lost all ciy connections to see this.

Yeah, in single player I would have reloaded. You had plenty of spare gold. I would not have anticipated that either. The hex was five tiles distance from your friend's city -- so at least he did not do that on purpose!
 
Late to thread just to say I feel OP’s pain. There have been plenty of times, going tradition no less, when my cities fail to grab a tile at distance 3 before an AI city gets the hex at distance 4. Or my city grabbing useless hexes at distance 4 (and not even creeping towards a lux or resource) when decent tiles at distance 3 are available. It can be quite annoying!

I've had a CS snipe a tile 4 tiles away from its city! That's infuriating because a city can't work beyond the 3rd ring and the CS can't even build another city to take advantage of the claimed tile. It would only be useful if the CS got conquered, but why would the CS care about that? (you know, if a computer could actually form rational thoughts and all :shifty: )
 
Only time CS will get a 4-5 tile is when there is a resource/lux there.
 
I've had a CS snipe a tile 4 tiles away from its city! That's infuriating because a city can't work beyond the 3rd ring and the CS can't even build another city to take advantage of the claimed tile. It would only be useful if the CS got conquered, but why would the CS care about that? (you know, if a computer could actually form rational thoughts and all :shifty: )

Cities actually can expand beyond the third ring. This can be quite a big advantage in combat but at same time if the city falls, oh boy.
 
http://images.akamai.steamusercontent.com/ugc/536263618105328261/308E28539FC6C286B98E11524903BE87760E246C/
How about this one? this is from a very old game i did with a friend awhile back and suddenly i got a message that i lost all ciy connections to see this xD.

That pic is hilarious! I'm sure you looked at that tile over the course of the early game, thinking, "surely I'll expand into that spot - the governor prioritizes road tile acquisitions, right?"

I would rage quit or DoW before building another road. There's your pride to think about, man.
 
and this is why I absolutely hate the tile claiming algorithm, it makes no sense and it makes good tiles insanely expensive to buy compared to a flat tundra, maybe that's how it should work?
 
Resourceless hills always cost a lot to buy, and usually mandatory, especially for petra city. That's the worst part about the tile algorithm.
 
Can anyone explain why acquiring tiles with natural wonders is so expensive? The city governor seems to prefer grabbing a fourth ring tundra over a workable natural wonder.
 
Can anyone explain why acquiring tiles with natural wonders is so expensive? The city governor seems to prefer grabbing a fourth ring tundra over a workable natural wonder.

You can build homes on tundra. But you cannot build a home on mountain fuji without committing political suicide.

City governor acquire hexs that is most easily lived in by people first. And more inhospitable to building home the hex is the later it'll be acquired.
 
you can only build a trading post in flat tundra, which is only going to be worked after Economics and that rationalism SP with the +1 science per
 
Can anyone explain why acquiring tiles with natural wonders is so expensive? The city governor seems to prefer grabbing a fourth ring tundra over a workable natural wonder.

NW are considered mountains I think which is given of the worst tile cost.
 
i see this happen a lot, especially with cultural monster civs whose borders expand like crazy

all those city connection broken popups are giving me PTSD
 
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