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Legacy Bonuses and Governments

Discussion in 'Civ6 - General Discussions' started by ashvin.l, Oct 5, 2016.

  1. ashvin.l

    ashvin.l ITendToLoseALot

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    Hi all,
    Based on a lot of you tube watching of the gameplays, legacy bonuses are something that stuck me as odd. Basically, Legacy bonuses stick with you as you change government after government. Most importantly, each legacy bonus has a base and then a turn based bonus. So, you do get a bonus for picking a government even if you are in it for a single turn.

    My question is: What is preventing the player from collecting all of the legacy bonuses?I didn't see either Quill/Marbozir do that in their games. They just pick one of the available governments and stay there (until a government comes along with more policy slots). What is the tradeoff in picking all of the governments along the way?
     
  2. stealth_nsk

    stealth_nsk Deity

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    Current and legacy bonuses are shown together, but they are different. Current bonus is what is initially bigger one - it's ties to government and is removed once you switch off. Legacy bonus starts with zero and is accumulated while you stay with the government. If you walk through all the governments equally in your game, you'll get all the legacy bonuses, but they will be really small - 3-5%. No real game changing effect.
     
  3. narmox

    narmox Emperor

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    In addition to what Stealth said, I think the extra bonus is gained after a set amount of turn, not each turn.
     
  4. ashvin.l

    ashvin.l ITendToLoseALot

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    Hi,

    if you look at the attached file it says "Legacy bonus is : 10% + 1% for 20 turns". The way I interpret that is, you get 10% even if you spend 1 turn.

    So, I could get 10% wonder bonus for the rest of the game by staying 1 turn in Autocracy.

    Is the interpretation wrong?

    Ashvin
     

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  5. narmox

    narmox Emperor

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    Slightly wrong yes.

    From what I've seen in the LPs, the base 10% is only available when you are in Autocracy. The 1% every 20 turns means that every 20 turns you gain 1% on top of that base, while you are in Autocracy. If you leave Autocrazy, you keep those accumulated 1%'s but lose the base 10%.
     
  6. ashvin.l

    ashvin.l ITendToLoseALot

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    Ok then it looks like a documentation issue. The 10% should be part of inherent bonus and not legacy bonus.

    What you said makes sense. Otherwise I would end up picking all the governments.
     
  7. narmox

    narmox Emperor

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    You're right, the way the tooltip explains it leaves a lot to interpretation. I'm basing my assumptions on the LPs, ie this screenshot from FilthyRobot's German game (part 14, 3:14)

    In here you can see his current govt, Democracy, giving him the base 30% bonus yields to district projects, and 4 turns until he can get an additional 1% (he's about to change to Communism so he actually won't get that 1% and will lose the base 30%).

    From his previous governments, you can see he has kept only the accumulated %s over X turns, and not the base boni:
    5% discount on gold purchases from Merchant Republic
    4% bonus great people points from Classical Republic.

    The interpretation to me is as I said before, it makes sense too. The "legacy" is strongest when you are still in the same form of government, but never truly lost when you switch, unless you switch too quickly away from the government, like Filthy is about to do in this screenshot.
     

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