government

  1. A

    [BTS] How to make leader changing on time?

    Hello everyone, while playing Civilization IV, I'm Roosevelt from World War II and I meet *my laugh* Cleopatra who lived 50 B.C.E. The leaders there also live like 6,000 years, so I guess all of you want a lifespan like Cleopatra's in civilization IV, not Cleopatra's in real life. As for the...
  2. F

    Unique UK Civ focused on diplomacy, espionage and government

    So I had this idea for a UK civ that I wanted to share. It's primarily based off British history and the monarchy and has a unique focus on diplomacy, espionage and government. I don't know if the numbers are all balanced, but they could be tweaked. I really like the concept, so I would love...
  3. md4

    [C3C] Rebalance Mod - Governments

    As the title suggests, I have been working on a government rebalance mod for C3C, with a couple of broad aims in mind: Nerf Republic slightly, so that, as an ancient-era government, there is at least some incentive to brave some more anarchy to go for Democracy when it becomes available...
  4. tupi

    AI logic: revolutions/government change

    So, how and when AI civs change their government. 1) every turn (after main city loop) AI checks if anarchy flag (diplomacy bit 'ALLY' with barbarians) is 1. If it's so, it calls 'change govt' function which in this case just sets anarchy flag to 0. This means that AI revolution always takes 1...
  5. sman1975

    SMAN's Privy Council -- The Monarchs (previously known as "After the Revolution") V3, Hotfix 1

    "The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "SMAN's Privy Council -- The Monarchs (previously known as "After the Revolution", or AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience...
  6. sman1975

    [BNW] SMAN`s Privy Council - The Monarchs (formerly known as `After the Revolution!`)

    "The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given playstyle. The mod introduces 12 new...
  7. MP | Moongazer

    Governments in Civilization VI need an overhaul

    There are some concepts which make me wonder for a few days... - There is a lot of political elements in the real world which is not fully represented by the government system in the game. For example we have constitutional monarchy; the commonwealth; left-wing socialist; social democracy -...
  8. Gueux

    Uprising Empire 1.0.0

    this mod adds many revolt types and citizen migration This mod doesn't need any DLC and is compatible with any DLC or mod old name of this mod was Loyalty++. THIS MOD IS A BETA AND IS NOT VERY STABLE At start of every game you will have to chose what players will be "killed", that mean they...
  9. Prester John 2

    Should Government change and Reformation induce loyalty dip?

    I welcome the idea to introduce the loyalty mechanism in R&F. What I wondered - because I haven't heard anything about it - is if actions like changing a government should induce a temporary decline in loyalty across the empire? This would reflect the turmoil associated with a revolution. After...
  10. D

    Damage Incorporated's The Utopian Struggle Mod Release

    Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
  11. W

    Can't see all my policy cards

    I'm playing at 1920x1200 and the UI scaling is almost perfect; occasionally I have to scroll a popup to see the last few lines. But the polilcy cards display is just plain broken - it has a fixed-size area for the cards and doesn't scroll. I can mostly work around this except its filter bar is...
  12. ashvin.l

    Legacy Bonuses and Governments

    Hi all, Based on a lot of you tube watching of the gameplays, legacy bonuses are something that stuck me as odd. Basically, Legacy bonuses stick with you as you change government after government. Most importantly, each legacy bonus has a base and then a turn based bonus. So, you do get...
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