CivCube
Spicy.
- Joined
- Jan 15, 2003
- Messages
- 5,824
Traditional subscription: Paying a certain amount every month only works if there's ongoing development. If the developer isn't putting out enough content, the players get screwed. That's why I haven't played any MMOs until now. It doesn't seem fair to pay $15 a month so that the devs can force you to buy more expansions.
Buy to play (Guild Wars 2): Can work if there's enough to do for while. If expansions cost as much as the launch, then you end up paying the equivalent of a lifetime subscription over the course of a few years. Definitely not as big a hit on the wallet.
Free to play: There's a fine line between TF2's hat store and just nickel-and-diming the players. For the most part, it seems to be a different word for trial period when it comes to MMOs, e.g. Lord of the Rings Online's "play the equivalent of the tutorial and then sub for the rest of the game". Combine this with making micropayments for every new zone and you might end up paying more than if you subbed in the first place. Again, though, you're not forced to pay every month, which can be a plus.
In the end, I don't think there's really that much difference in the models, although I think more companies are going with F2P.
Buy to play (Guild Wars 2): Can work if there's enough to do for while. If expansions cost as much as the launch, then you end up paying the equivalent of a lifetime subscription over the course of a few years. Definitely not as big a hit on the wallet.
Free to play: There's a fine line between TF2's hat store and just nickel-and-diming the players. For the most part, it seems to be a different word for trial period when it comes to MMOs, e.g. Lord of the Rings Online's "play the equivalent of the tutorial and then sub for the rest of the game". Combine this with making micropayments for every new zone and you might end up paying more than if you subbed in the first place. Again, though, you're not forced to pay every month, which can be a plus.
In the end, I don't think there's really that much difference in the models, although I think more companies are going with F2P.