killmeplease
Mk Z on Steam
upper branch gives many good things beside pikes (which come much earlier than longswords anyways)
This is exactly why we don't need a Copper/Bronze (strategic) resource: If Copper is supposed to be the fallback if you don't get Iron, Copper has to be very common, otherwise it will not fulfill its purpose. But if Copper is very common (so common that we make sure everybody get it) we might as well have no Copper at all (which is how it is now). That is why Spears and Pikes don't take any strategics, whereas Swords and Longswords do. That is also why Spears and Pikes are weaker than their respective counterparts (Spears << Swords and Pikes << Longswords) - so again, that's not the problem.I like the idea of copper. What happens if the game doesn't give you copper or iron? Or would at least one be available near the capital?
That would not really work with Lancers coming at Metallurgy already at Renaissance II. One could push back Pikemen one step (although there are no likely places) but I would favor instead giving them a slight nerf and moving forward Longswords by one step instead, so Longswords and Pikes come more at the same time.btw, historically knights preceded pikemen
so maybe just push them further, to banking?
steveg700, what exactly do you think is absurd? Is it this unsteady unit development?
If so, what do you think of replacing anti-tank gun with a new unit: the "tank-hunter"? (I don't know the correct english term. In German, it would be "Jagdpanzer".
The problem comes from the fact that the two couples don't appear approximately simultaneously - in fact, Pikes appear generally very shortly after Swords and a long time before Longswords, and since Pikes > Swords, we suddenly have a huge problem.
i think 'teching hard' to education and then astronomy (if you have mountains) is much more viable.I mean who wouldn't/doesn't tech hard to Steel to Gunpowder if given the chance.
Can you explain this a little bit more? Moving Machinery will also move Crosbows - any thoughts on that? - and Pikes sit in Civil Service - so would you move Pikes to Guild once you move Guilds forwards? And won't that make Civil Service very empty?about longswords, muskets and pikes
i thought about it and my idea is to swap guilds with machinery
machinery requires currency and leads to physics and guilds, guilds enables pikemen; late medieval tech now and lays closer to the bottom of the tree so no secured education/astronomy beeline anymore as you have no unit tech among education prereqs. has historical sence as pikemen were town militias and guilds are assotiations of town craftsmen. physics requiring machinery is very natural as well.
this also adds another two techs between longswords and musekts as well (currency and machinery)
crossbows come earlier and can be nerfed a bit (should be nerfed anyways)
i also have an idea of line infantry unit at metallurgy for the more smooth transition between muskets and rifles.
whats wrong in upgrading pikes to rifles and knights to lansers and then to tanks?
Can you explain this a little bit more? Moving Machinery will also move Crosbows - any thoughts on that? - and Pikes sit in Civil Service - so would you move Pikes to Guild once you move Guilds forwards? And won't that make Civil Service very empty?