Let's play a Succesion Game!

3 partners might work for you but trading still is my weakest point. As normally I would go for quick war given the circumstances, it will be more interesting for me to give peace a chance. We won't get much room though. What did you give for the workers in my games the ai demand a lot, and you got 3+1 on deity.
Who's next, prefer to hear from the other player before continuing, war or peace. We should consider a palace jump in the design. Will open the save tomorrow to get better picture and comment on how I think we should procede.
 
Hey,

Peace. I also go the quick war route and as nerovats says it will be a interesting trying peace. I would have not built the granary this early for the reason of the AIs being so close.

Nerovats since we are not following a turn order yet, you might as well play your turn. I'm the newbie and would like to wait.

Blaze Injun
 
As far as the peace or war thing goes, I think we might need to go to war just to aquire more space. If we can found 8-10 cities peacefully, ok, peace might be an option for a while, but we (possibly) have Immortals at our disposal and were backed up into the corner. I'm not talking about conquest here, but we should adapt our strategy to the situation.
 
Science can be dropped to 10%
Work the fresh water the last 2 turns for extra gold.
I would prefer to build rax first to get vet units. After the spear I prefer archers, or warriors if we find iron in 15.
Agree on the dotmap, accept move the southern pink onto the hill. Keep distances between cities at 2 to be able to excange units in 1 turn.
Can play later today. For now it's 3 against 1 for peace.
 
I don't check in as often on weekends.
But I see we are under way. Dot mapping looks good.
I don't think my vote really matters as we are leaning towards war anyways. But with Deity it really is a matter of space and you need to fight your way out.
However, Right now it is about expanding quick.
Plus with Babs and Aztec Fighting already and It looks to be soon Zulu joining the dogpile on the babs we might not need to jump into the fray soon unless we want to take advantge of the that.

I would like to take the next set after Nerovats if that OK.

Any ideas for what to reasearch after IW.
The only Options right now are Alpha, Wheel, and Mystism.
I would go with tradeing around and get Apha and start in on math next if possible.
 
pre turn adjust sliders
2550BC working, change citizens
2510BC lost of dear up north
2470BC Zulus have settled in the fog
2430BC chop finished settler in 3, Pasargadae spear->rax
2390BC working
2350BC adjust citizens again for free gold
2310BC settler->settler, up science slider
2270BC Found Susa->rax
2230BC babs has got dyes
2190BC not lot of room for settling left.

IW in 5, agree on trade it if we can get something for it. Math would be good for cats.

2190bc.JPG

View attachment Xerxes of the Persians, 2190 BC.SAV
 
I think we are not going to war in next 20 turns. And I am afraid, that without Iron it will be difficult. Immortals will start our GA, and better to have it later.
Research after IW depend on what we will able to trade for it.
I prefer Writing ASAP, we need some Embassies for MA.
My dot map VERY APPROXIMATE, and we need better wersion. I agree, that hill position for Second City better. I think we may have settler after Granary.
 
Hey,

Sure JJJSpider you go next. I'll take the next. After IW if we have Iron trade for what we can get. I normally would go for writing next if we get alpha. If war is on the horizon go for Math. We need to get into the hills SW of Susa. Crossing fingers that iron well be there. Sounds like we are hinge-ing all on finding iron.

Blaze Injun
 
I still think, that trade better then war.
Did Babs and Azteks stop to fight? We may settle at hills and build road to conect Aztek capital. I hope we will get something for Ivory. Road also will help for war later. I also think that Writing will help better, then Math.
 
Pre-turn
Not Much Move Our Warrior out of Aztec Terr. So as not to upset them much.

Turn 1 (2150BC):

IBT: Get Boot Order From Babs

Turn 2 (2110BC):
MM get extra Gold
babaplhanp5.jpg

Trade 6pgt and 44 gold to Babs for Alpha

Turn 3 (2070BC):
Sci Down to10% still in 1 turn.

Turn 4 (1990BC):
IW in. Feel we are going to need Math soon then later. Plus I think the AI is all ready working on Writing. Math in 40 @ 20%
Iron is close. However, with our Current City placement it needs Cult expansion.
Plus it will be popped by the Aztec Culture soon.

Turn 5 (1950BC):
Settler on top of Iron next turn

Turn 6 (1910BC):
Low and behold Babs have Writing
Establish Iron Shanty start on Temple it is butt up against an Aztec town. Can be changed

IBT:
Babs Start Pyramids

Turn 7 (1870BC):

IBT:
Babs Completes Oracle
Aztec start Pyramids
Monty ask us to leave Building trade way.

Turn 8 (1830BC):

IBT: Zulu start Pyramids

Turn 9 (1790BC):

IBT: Zulu Start Colossus

Turn 10 (1750BC):
aztecivorywy2.jpg

Trade Ivory and cash for the Wheel and we are lucky and have horses.

They are all up HBR and Myst. Monty is short Writing.

End Turn:
endgameqp4.jpg


The SAVE:
View attachment 142808
 
Hey.

Got save. Now what does our team wish to do. We have a settler in 2. Having the iron were it is kinda throws off the next city site. We can still build there and be 2 away. Plus a close city for invasion when it comes. So the question is 2nd or 3rd site first or stick with the dot plans. Coast or interior near Nineveh. Need to know.

One other thing, due to the downloading of a 2nd gaphics package I can't take screenshots. If that is a requirement, then I will lower my head and lurk from now on. I'll withhold playing till I hear your answers.

Thanks

Blaze Injun
 
Pre-Turn 1750 BC: Babs Bowan moving down coast to the north.
Zulu warrior moving up coast SE of Susa.

Turn-1 1725 BC: Northern warrior begins journey back to Persian Lands.
3 Workers in Aztec lands move toward home.

IBT: Zulu continues up coast. Large northern Zulu group 3 wars and 2 arch.
moving north. Possible Barbs?
Aztec settler/spear pair heading toward city site 1.

Turn-2 1700 BC: Persepolis => settler => Immortal in 10 turns.
Settler moved to sw of Susa.
2 workers start mining hill north of city site 1.
3 workers return to Persian lands.
1 worker continues to road to Nineveh.
We have 4gp (+0) Math in 32 turns. Sci. 20%

IBT: Babs move Set/Bow pair east into the mountains.
Aztec Archer moves north toward the Babs.
Aztec Set/Spr. move east away from city site. :)
Zulu warrior heads south down coast.

Turn-3 1675 BC: Settler to city site 1.
1 worker to mine hill.
2 workers to road NW of Iron Shanty.
Pasargadae up pop. to 4, growth in 10, Immortal in 1.
We have 4gp (+3 gpt), Math 31 turns. Sci. 20%

I used 2 workers to road NW of Iron Shanty. The reason was then mine it for 2 shields. Faster Temple.

IBT: Babs Set/Bow pair move north.
Aztec archer moves on north.
Aztec Set/Spr. pair move NE toward Persepolis.
Zulus Set/2War group moving up coast.

Turn-4 1650 BC: Arbela found. => Spearman in 20.
Pasargadae citizen to entertanment. => Immortal => Settler
in 10 turns.
Susa => Rex => Immortal 10 turns.
Workers continue road and mine.

Here I was lost about what to build in Arbela. With my turns limited the next player can change it without shield loss.

IBT: Aztecs now in our lands. SW of Susa.
Zula Set/2War group continue up coast.

Turn-5 1625 BC: The Road to Nineveh is complete. Bring worker home.
Arbela => spearman in 19
Pasargadae => settler in 8
Susa => Immortal in 9
Persepolis => Immortal in 7
Iron Shanty => Temple in 24
Workers continue.

Once again I second quess myself. Bringing the worker at Ninevah might have been a huge mistake. The road doesn't complete a road to their Capital. So no trade. But we didn't have any Ivory to trade.

Special note: Everyone now has Writing as well as HBR and Myst.


IBT: Aztec and Zulu groups continue through our lands headed NE past
Persepolis.

Felling way to weak I let them go.

Turn-6 1600 BC: Worker for west moves toward Ivory.

IBT: Aztecs and Zulus continue NE of Persepolis.

Turn-7 1575 BC: Vet Immortal moved to Persepolis.
2 workers complete Iron Shanty road begins mining.

IBT: Aztec and Zulus move NE of Persepolis. Will soon be out of our lands.
Zulu Impi/settler pair appear SW of Arbela.

Turn-8 1550 BC: Worker reaches Ivory north of Persepolis.
Northern warrior finally reaches Persian Lands.
Susa pop. now 3 has 1 unhappy face.

IBT: Aztecs are out of our lands NE of Persepolis.
Zulus move west. North of Persepolis.

Turn-9 1525 BC: Worker starts to road Ivory.
Northern warrior back on road NW of Persepolis.

IBT: Zulu Impi/settler pair move into Persia. West of Arbela.
Zulus complete the Pyramids in the city of Zimbabwe.
Babs start building The Great Lighthouse.

Turn-10 1500 BC: Persepolis => Immortal => Rex. Pop 3, growth 4
Reg Immortal sent to Pasargadae.
Pasargadae => settler in 3 turns. Pop 4, no growth
Northern warrior sent to Susa.
Susa => Immortal in 4 turns. Pop3, growth in 7
Arbela => Spearman in 14 turns. Pop 1, growth in 4
Mine north of Arbela done in 1 turn.
Iron Shanty => Temple in 12 turns. Pop 3, growth in 10
Sci. 20%


View attachment 142821

Hope the turn set works for you all. If I made a mistake or any blunders please let me know. Thanks for this round.

Blaze Injun
 
Good job.

This is advice only.

No real loss on Arbela it has got some great food growth but poor shields and probably could be used to make setters. Whipped if need be.

I would have made the Rax first in Persepolis first before the Immortal. That really is minor.

No need to second-guess the trade route with Bab. they will finish that road soon enough plus as you noted we didn't have another source of Ivory hook up yet to trade.
I was only going to build the road to Ninevah myself.

The only thing is the choice of the Clown.
1. Taxman would have been extra gold.
2. Raise the slider would have meant another worker.
3. With our current run of Sci @ 20% we could also have hired a Geek and dropped Sci to zero with no loss in turns and extra gold for possible trades. (or demands depending on how you look at it.)
Any one of those options would have been better then the clown.
 
Better to settle first RC3 City near horse-Cattel. It may change Catel with Persepolis. We lose now 2 foods per cicle. What next RC6 or RC5? What do you think about idea to trade horse or Iron? We also may borrow money and research math at 100%.
 
The save isn't working for me.

Who is up next?
 
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