change some citizens around, change arbela to immortal
1225BC
get MA with Babs get 326 gold for horse and 6gpt
move citizens march on Teotihuacan
1200BC
lose a vet immortal but 2 others win, we take Teotihuacan, keep it as I suspect low flip chance.
get GA, up lux to get more units to front.
1175BC
land stack near Texcoco
1150BC
Change Antioch to rax
Arbela immortal->rax
Pasargadae Im->Im
lose 3 Im take 1 spear 1 archer and just 1 hp spear left in Texoco
1125BC
Persepolis rax->Im
Teothihuacan had 2% flip risk....
lose 2 Im on the 3 hp spear, not my day.
1100BC
Finally kill the spear, Taxoco is autorazed, we get 2 more slaves
Take 1 spear out of Teotihuacan
1075BC
Take Teothihuacan again, also keep it again. Got an elite in the proces.
Need to heal IM's now though.
1050BC
Accidently let Pasargadae riot sending a unit NE to get an archer. Now go single scientist.
Aztecs just keep moving units within their borders by the way. Babs doesn't to be sending in a lot of units.
1025BC
change Tarsus and Arbela to settlers (they have no rax)
1000BC
Zulus enter our land 3 warriors, 2 archers are following
Stop here, most units can still move, do we boot Zulu's risk war? It will give us the initiative. We can pre-empivly take out all the warriors and send extra spears to Tarsus. But maybe they are not after us. It would we great if we could focus on Aztecs. Is we get Tenochtitln they're conquered. Maybe we can fight 2 wars as Aztec haven't posed any thread. This last turn babs send some bowmen south so they should keep them buisy. I vote get the Zulu's. We have 12 turns GA left. Can get about 15 vet Im's in that time. We now have 9 (lost several on Texacoco). Teotihuacan now has 1% flip risk.
View attachment Moxxa_save_1000_BC.SAV