Let's play a Succesion Game!

I also can't open file with my Vanila Civ. (Error - BIC). Civassist 2 open it OK.
About general strategy. I think we have to get some monopoly Tech ASAP. Trade it to 3 civ is a good benefit. But we have to research fast. We may trade whatever we have for sale and borrow money and keep research at 100%. We may do Math + Literacy or (if Math will not work) Currency.
Alternative way is just try war with Babilons.
 
I just double checked the Save myself.
It is not working because it is a Conquest Save.
So either B. Injun will need to replay jis set or skipped his turn/save and go back from the 1750BC save.

A monoploy tech would be nice. Currency or Construction may be the way to go for that.
 
Hey

I'm so sorry. Please don't hold this mistake against me. There are 2 things I can do.

1) Drop me and I'll just lurk and comment here and there. If that would be
ok with you all.

2) I can uninstall both conquest and PTW for this game. But I'm playing a
PBEM and would have to uninstall and install to play that game every day.

So the first would be best I believe. Plus replaying my turn would help you guys more then my moves. I just want to thank you for the chance to play. Hopefully this will not keep us from playing together in the future.

Thanks ever so much,

Blaze Injun
 
Well, its somewhat spoiled now because we have seen 10 turns into the future. I'm still happy with continuing with the game, though. I'd also be fine with restarting because its all random anyway.

In either case, we are going to have to drop you BI.
 
I think nothing wrong if Moxxa will replay BI's turns. (Even with correction of strategy, I mean Sci->100%). It is our game and BTW C3C AI play differently.
 
JJJSpider said:
I just double checked the Save myself.
It is not working because it is a Conquest Save.
So either B. Injun will need to replay jis set or skipped his turn/save and go back from the 1750BC save.

A monoploy tech would be nice. Currency or Construction may be the way to go for that.
When I play Sci civ I try to get Literature ASAP. At Otto GOTM even at Diety some Cities fliped to me.
 
Got the save. I will play tonight.
 
Ok, we are definetly going to war with the Aztecs as soon as we can (when our trade agreement is up). They have incense, horses, iron, and most importantly, SPACE! If we can conquer them, we will have the space and resources to try a peaceful game. I'd also like to try to get the Zulus and Babs in a war with each other if possible. Babylonian culture scares me...

Preturn - Drop Science to 10%, Math in 34

Turn 1 - 1725 BC - Send Warrior from the tundra back home. He will make a nice Immortal. Traded Horses and 3 gpt for writing to Monty.

Turn 2 - 1700 BC - Persepolis: Settler -> Settler

Turn 3 - 1675 BC - ZZZzzz...

Turn 4 - 1650 BC - Pasargaede: Immortal -> Immortal, Susa: Barracks -> Immortal

Founded Arbela -> Spearman

Turn 5 - 1625 BC - Finished road to Nineveh

Turn 6 - 1600 BC - ZZZzzz...

Turn 7 - 1575 BC - ZZZzzz...

Turn 8 - 1550 BC - ZZZzzz...

Turn 9 - 1525 BC - ZZZzzz...

Turn 10 - 1500 BC - Persepolis: Settler -> Barracks, Pasargaede: Immortal -> Immortal

We have writing now so we can establish an embassy, but that gold might be better spent on upgrading warriors. I also decided to not settle on the hills because they will provide much needed shields. Our biggest threat right now is culture flips. Once we get Lit, we can start making libraries to counter this. Don't build temples.

Here is what we look like.

1500BC_-_Persian_Empire.JPG


Here is the save.
 
Well, If we start War and win it will be difficult to stop, you know. When war?
How far? Do we want just 2 Azteks border City or Capital as well? Why you sent settler NW?
 
The settler move was an error. I was trying to follow the latest dot map posted, but I clicked the wrong square. OOPS! Make sure you click him so he doesn't automatically go to the wrong square when you start your first turn.

I think we will know how far to take the war when the time comes. Right now, I just don't see any other way to play it.

Ideas?
 
I will look at the save and post ideas soon. As I unerstood we did not go for Sci 100% gambit and war is the only option now. Azteks is the only resonable target. Zulus are too strong with Impy.
I think we may wait until gpt expired. We may borrow money from Babs and ugrade warriors to Immortals. I think we may make EmbassY and make MA when start war. With Whom?
Nerovats, what else I can do to prepare for war better?
 
0 1500 BC Trade Workers from Zulu . Change Persepolis back to settler. Borrowed money from Babs (45 for 3 gpt) and upgrade warrior.Embassy in Babylon. See picture. Send workers to work.
IBT Babs Bowmen go to Aztecs. AI Settlers move.
1 1475 BC Move Settler. Borrow more money and upgrade warrior.
IBT Babs Bowmen come to Aztecs land.
2 1450 BC Found Antioh.
IBT Atzteks come to our land.Babs declare to Azteks! Texcoco defended by single reg spear won vs 3 Archers and promote to elite.
3 1425 BC Workers work… Sci 0%, research with Single sci.
IBT Azt. Archer west. Settler south
4 1400 BC Worker works…
IBT Babs lose one more BM
5 1375 BC Trade all TM. Trade Ivory for Dyse+20. Sci->10%.
IBT Babs offer alliance vs Azteks. OK, later.Babs lose 1 BM vs e sp and kill reg spearman in Texcoco. Zulu move back home via our land.
6 1350 BC
IBT
7 1325 BC
IBT Zulu moves look suspicious.
8 1300 BC Trade more workers.
IBT
9 1275 BC Joined native worker to our City.
IBT
10 1250 BC Move troops for war at
Comments Nerovats, do not declare IBT!. 1 spear is OK. Agree to leave.Make MA with Babs at 1225 BC. Ask all gold (or some tech for that) and pay gpt and Horses as a change. If they make peace we will trade horses again. I think Teotihuncan more important, than Texcoco. Babs will destroy it sooner or later. At GA we may make MA with Zulu for gpt. But don’t know.
 
change some citizens around, change arbela to immortal
1225BC
get MA with Babs get 326 gold for horse and 6gpt
move citizens march on Teotihuacan
1200BC
lose a vet immortal but 2 others win, we take Teotihuacan, keep it as I suspect low flip chance.
get GA, up lux to get more units to front.
1175BC
land stack near Texcoco
1150BC
Change Antioch to rax
Arbela immortal->rax
Pasargadae Im->Im
lose 3 Im take 1 spear 1 archer and just 1 hp spear left in Texoco
1125BC
Persepolis rax->Im
Teothihuacan had 2% flip risk....
lose 2 Im on the 3 hp spear, not my day.
1100BC
Finally kill the spear, Taxoco is autorazed, we get 2 more slaves
Take 1 spear out of Teotihuacan
1075BC
Take Teothihuacan again, also keep it again. Got an elite in the proces.
Need to heal IM's now though.
1050BC
Accidently let Pasargadae riot sending a unit NE to get an archer. Now go single scientist.
Aztecs just keep moving units within their borders by the way. Babs doesn't to be sending in a lot of units.
1025BC
change Tarsus and Arbela to settlers (they have no rax)
1000BC
Zulus enter our land 3 warriors, 2 archers are following
Stop here, most units can still move, do we boot Zulu's risk war? It will give us the initiative. We can pre-empivly take out all the warriors and send extra spears to Tarsus. But maybe they are not after us. It would we great if we could focus on Aztecs. Is we get Tenochtitln they're conquered. Maybe we can fight 2 wars as Aztec haven't posed any thread. This last turn babs send some bowmen south so they should keep them buisy. I vote get the Zulu's. We have 12 turns GA left. Can get about 15 vet Im's in that time. We now have 9 (lost several on Texacoco). Teotihuacan now has 1% flip risk.

moxxa 1000bc.JPG

View attachment Moxxa_save_1000_BC.SAV
 
lurker's comment: Agh! I lose my internet for a week and the first Vanilla SG for ages starts up :wall: bugger. I'll have to lurk for this one but if anyone drops out and you need another player please consider me for the position. I'm a deity level player and most of the people here would be able to vouch for me.
Please consider me if you ever need another player
Cheers mate
-Sam
 
Looking good so far guys! Nice turnsets!:goodjob:

I think we should go for the Aztec capital now and just finish them off. Since we broke our trade agreement with the aztecs, we might have to just kill everyone else off too before they get contacts and tell everyone about our bad rep.:D

Might we be on an Islands map with the biggest islands? Its either that or continents, but that looks like a pretty small continent.
 
Oh yeah, Tupac, you can take Blaze Injun's spot in the rotation if you like. So now either you or JJJSpider can take the next turnset.

Welcome.:D
 
That was fast :crazyeye: since I just played in Tupac06 and JJJ isn't up till after merlin in that I'll let him pick the save up for this round. I'll go back through the thread and fully familiarize myself with it, then take it.
 
Looking good so far guys! Nice turnsets!:goodjob:

I think we should go for the Aztec capital now and just finish them off. Since we broke our trade agreement with the aztecs, we might have to just kill everyone else off too before they get contacts and tell everyone about our bad rep.:D

Might we be on an Islands map with the biggest islands? Its either that or continents, but that looks like a pretty small continent.
We did not broke agreement: Horse deal expireed at 1225BC. Our reputation clean. I think we have to bring Zulu to fight at our side: I mean MA vs Azteks. We have money. Alternatively they will declare. After Azteks gone we may think about Zulu. Welcome tupaclives.
 
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