Well I went with a different way it did pay off.
Pre-turn
MM for extra gold complete builds with no waste.
Moved some troops to the front.
Swing a Deal with Zulu Myst. for WM and 6gpt. It was the cheapest one.
Ask them to now move or declare! They Move. :bummer:
IBT:
Turn 1 (975BC):
Zulu Move or declare! Moved
IBT:
Turn 2 (950BC):
Zulu Move or Declare we are at war.
Kill four Zulu Warrior in Stack (4-0)
IBT:
Kill archer on Defense (5-0)
Loose worker stack to imp form the fog.
Turn 3 (925BC):
Kill Az. Spear and Archer Razed Az Capital. (7-0)
Kill Zulu Archer (8-0)
IBT: ZZZZ
Turn 4 (900BC):
Kill 2 Impi at Hlobane (10-0)
Kill 1 Impi retreat another (11-0)
IBT:
Turn 5 (875BC):
Math in Set to Lit in 8 Turns at deficit:
Kill 3 Impi and 2 Warriors and Capture Hlobane with 3 settlers and 1 worker. (16-0)
Kill red Impi on Mountain. (17-0)
Loose 1 Imm. To Zulu Warrior (16-1)
Trade Math and 170GP to Babs for Maps, HBR and Phil
Then get CoL for 270 GP
IBT:
Some Impi Approached
Turn 6 (850BC):
MM Around.
IBT:
Loose worker stack to Impi.
Turn 7 (825BC):
Lit drop to 5 turns
Kill one impi and two warriors (19-1) and settler
Loose Imm. TO Impi (19-2) Zulu are in the golden age.
Establish Gordium
IBT: Dyes deal ends I didnt renew.
Babs moves a lot of troops in.
Turn 8 (800BC):
Trade Ivory to them for WM and Cash. Hoping to prevent war.
Establish Bactra.
IBT:
Turn 9 (775BC):
Kill Impi loose Imm. (20-3)
IBT: Babs Finish the GLH
Turn 10 (750BC):
Loose Imm. And kill Az Spear. (21-4) autoRaze Talch.
Kill 2 impi and one Zulu Sword (24-4)
MA VS Aztec ends next turn. They are willing to give up Poly and a city for PT this turn.
Zulu will take Peace as well and give up Poly and gold. We are Closing in on Ulund So I will leave this up to the next player.
I razed that one Aztec city in the north where I think Babs was headed. So all those Bowmen should turn around. If they move further in the core be prepared.
End Turn Screen:
The Save:
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