Let's play a Succesion Game!

Are you sure Zulu's will not declare on us if we sign MA against Aztecs with them? If tried this in other games, but they still attacked me. They would then still be at war with the Aztecs as well as us so it would help. Matbe get MA for gpt, if they brake it we don't have to pay for them declaring on Aztecs.
 
Are you sure Zulu's will not declare on us if we sign MA against Aztecs with them? If tried this in other games, but they still attacked me. They would then still be at war with the Aztecs as well as us so it would help. Matbe get MA for gpt, if they brake it we don't have to pay for them declaring on Aztecs.
May be...
Shure, for gpt. + some cash from them! After, we may ask "remove or declare!". If they remove we are save. If they declare to us we will fight them, but they will be at war with Azteks.
 
Well I went with a different way it did pay off.

Pre-turn
MM for extra gold complete builds with no waste.
Moved some troops to the front.
Swing a Deal with Zulu Myst. for WM and 6gpt. It was the cheapest one.
Ask them to now move or declare! They Move. :bummer:

IBT:

Turn 1 (975BC):
Zulu Move or declare! Moved

IBT:

Turn 2 (950BC):
Zulu Move or Declare we are at war.
Kill four Zulu Warrior in Stack (4-0)

IBT:
Kill archer on Defense (5-0)
Loose worker stack to imp form the fog.

Turn 3 (925BC):
Kill Az. Spear and Archer Razed Az Capital. (7-0)
Kill Zulu Archer (8-0)

IBT: ZZZZ

Turn 4 (900BC):
Kill 2 Impi at Hlobane (10-0)
Kill 1 Impi retreat another (11-0)

IBT:

Turn 5 (875BC):
Math in Set to Lit in 8 Turns at deficit:
Kill 3 Impi and 2 Warriors and Capture Hlobane with 3 settlers and 1 worker. (16-0)
Kill red Impi on Mountain. (17-0)
Loose 1 Imm. To Zulu Warrior (16-1)
Trade Math and 170GP to Babs for Maps, HBR and Phil
Then get CoL for 270 GP

IBT:
Some Impi Approached

Turn 6 (850BC):
MM Around.

IBT:
Loose worker stack to Impi.

Turn 7 (825BC):
Lit drop to 5 turns
Kill one impi and two warriors (19-1) and settler
Loose Imm. TO Impi (19-2) Zulu are in the golden age.
Establish Gordium

IBT: Dyes deal ends I didn’t renew.
Babs moves a lot of troops in.

Turn 8 (800BC):
Trade Ivory to them for WM and Cash. Hoping to prevent war.
Establish Bactra.

IBT:

Turn 9 (775BC):
Kill Impi loose Imm. (20-3)

IBT: Babs Finish the GLH

Turn 10 (750BC):
Loose Imm. And kill Az Spear. (21-4) autoRaze Talch.
Kill 2 impi and one Zulu Sword (24-4)

MA VS Aztec ends next turn. They are willing to give up Poly and a city for PT this turn.
Zulu will take Peace as well and give up Poly and gold. We are Closing in on Ulund So I will leave this up to the next player.
I razed that one Aztec city in the north where I think Babs was headed. So all those Bowmen should turn around. If they move further in the core be prepared.

End Turn Screen:
endturnan2.jpg



The Save:View attachment 143204
 
Why you razed Az Capital? (Just ask). Did you think flip risk too high?
 
I probably would have kept the city as wel, but at least we got some much needed land.

Looks like we can get some good deals for peace. I say take them, maybe after taking Ulundi, looks like we can keep it. Then reposition, declare on babs and get MA's with the others (so no breaking treaties).
 
Too be honest! I didn't like its location. It was across the river also I felt it was difficult to defend at the time. I got lucky with a yellowed Imm. and they had a sword and spear right next to it. in the IBT the babs killed them. because of the free roads. If I would have kept it I would have lost it the next turn for sure.
 
Sounds like you made the right decision. Will take a look at save tomorrow then make up my mind in what I think we should do.
 
Well, probably after MA treaty expire we may make peace with azteks.
My experience shows, that it is not need to quit from alliance formaly first.
Reputation will be clean, but we will get more.
Inspite of Impy, I'd like to continue to Zimbabwe. Pyramids too good to left it. Also we have WH due to Zulu war. May be Aliance with Babs vs Zulu? Sure, we will trade with Babylon. (Horse, Incense...)
Who is up?
 
Preturn - Things look pretty good. I'm rather nervous about so many Babylonians wandering around our lands... looking at trades we could get dyes straight up for incense but we get horses and 6gpt back next turn from the Aztec alliance so I'll see what I can get from them then (extra cash) we can get Poly from Aztecs next turn when our MA with Babylon expires. Swap Hlobane's taxman to a clown to prevent a riot.

Hit enter.

IT - Zulu drop off a injured Impi and an archer by Persopolis (undefended), luckily a Immortal also completes so we can knock them off.

Turn 1 (730 BC) - Retreat the impi without damage, kill the archer with another immortal losing 1hp (1-0). Kill 2 impi guards (3-0) and take Ulundi. I decide to hold it, yes there's a flip risk but we can whip a settler from it to move it so we don't take pop from our core. Move toward Zimbabwae. Cancel MA against Aztecs but can't get the city and Poly from them, its only close to a deal. Knowing the babs will prob get their cities if we don't finish them off I decide to push on against them, we don't need the babs getting any more land than they already have. Cut sci back 20% still have lit in 1.

IT - zzz

Turn 2 (710 BC) - haven't seen any comment on our next tech move but we can get Republic in 19 turns without deficit so I decide to go for it. Apologies if this is wrong. I also can't find comments on the GL city... I set Pasagardae to it (it has shields in the box and is our equal top shield producer) due in 32. Kill 2 Zulu swords and an impi (6-0).
Decide that I’d rather our immortals work toward Zimbabwae rather than waste potentially their lives on getting a totally corrupt city. I make peace for Poly and WM. Trade Horses + Incense to Babylon for Dyes + 177gold.

IT - zz

Turn 3 (690 BC)- Our GA ends and Republic is now in 22.

IT - zzz

Turn 4 (670 BC)- Babylon is now up Construction and has contact with Iroquois and English. They have the GLhouse so I don’t think we can make contact ourselves. Contacts are prohibatively expensive, not sure what we can do to get them short of trading Lit (only an option if we get a leader). Kill a zulu sword (7-0).

IT - zzz

Turn 5 (650 BC) - Kill a zulu sword and

picture4gi3.jpg


I’m going to pause here to here opinions on the leader, do we just rush the Great Library or is there something else we want first?
In a single player game I'd probably go for the Great Library, an army would take to long to get involved again, so I'd go for the Great Library ahead of an army or the FP.

On another point, when we get Zimbabwae (and thus the pyramids), do we want to make peace straight away? Also any ideas for getting the iroquois + english contacts, if we rush the GL then we could buy them with Lit. If we don' get the contacts, then we can probably actually get more value for the Great Library...
 
Things keep looking better and better!:goodjob:

I think we should rush the Great Library ASAP. Don't trade Lit until we actually have the Great Library existing, fully built, in one of our cities. It would suck to lose it in a cascade on the IT with a full shield box. I'd say switch Pasagarde to something else (up to you Tupac) and build the GL in Ulundi or Teotihuacan. Once we have the GL fully built and existing, get the contacts at any cost and watch the techs roll in!:D

I think we should continue destroying the Zulu's after we get the Pyramids to prevent a flip.

EDIT: Also, any reason why you're building a catapult in Iron Shanty instead of a Settler or Immortals? I don't think we will be needing catapults with all these Immortals running around.

It might be a good idea to switch Hlobane to a Harbor once we get map making, too. It will have a fish after we build a library there and we can export all these extra luxes. I'd say pop rush it if possible.
 
We probably can get all techs in peace talks, but it will take a long time before we can ship an army. Probably Great lib best. Trade lit the turn before completion, a tech with an uncompleted wonder is worth more.
 
I think FP better than TGL. We are research leaders and for long time only Babylons may assist in reseach. TGL needs 2 advanced civ, you know.

I'd trade contacts for gold or gpt. Then make full trade of all techs they have, WMs, including MA with Babs vs ZULU and separate deal to trade Literature to get money back. Let Babylon build TGL for us.
Republic is a good choise. When we will have more libs we get it better. I'd even poprush libs in some Cities.
I wrote, that if you make peace before close MA deal, you could get more.
Military action: better to have some workers near front to build road for advance.
I'd make MA with Babs vs Zulu. Better finish them all. Also we will trap Babs army in remote place.
Thank you for pause.
Where is the save?
 
We probably can get all techs in peace talks, but it will take a long time before we can ship an army. Probably Great lib best. Trade lit the turn before completion, a tech with an uncompleted wonder is worth more.

You are right. And if we have full box we are first on Wonder. But I don't think we will need it. Contacts will show.
 
Hmmm! how very intersting.
Lets finish off the Zulu now they are gassed Plus the Pyramids are oooohh so nice.
I say go for the GLB. If we only buy one contacts do you think the tech pace will be a little slow If we start pounding Babs they won't be able to keep up and won't be able to buy anything. Might keep the flood gates of techs at bay. Then right before education trade for the rest of the contacts and hope for the best.
Then again Babs only has two contacts. I guessing they found another island with only two civs on it.
 
Hmmm! how very intersting.
Lets finish off the Zulu now they are gassed Plus the Pyramids are oooohh so nice.
I say go for the GLB. If we only buy one contacts do you think the tech pace will be a little slow If we start pounding Babs they won't be able to keep up and won't be able to buy anything. Might keep the flood gates of techs at bay. Then right before education trade for the rest of the contacts and hope for the best.
Then again Babs only has two contacts. I guessing they found another island with only two civs on it.

Do you think that we need all this to finish the game? With FP in the center and Pyramids domination will come very soon. The fact that Babs manage to make contact says, that most Civs will be accessible with Lighthouse. We have a good chanse for Diety BC victory. I think TGLib (or GLB) will not have time to pay back much. Or, at least we will capture it after. But nobody will build FP for us.
 
We don't know how advanced or how big any of the other civs are though. They could be in the MAs already with pikemen, or worse, Muskets.

OTOH, an army of Immortals, the Pyramids, and the GLH could help a lot in securing a Domination victory if the other civs are conquerable when we get there.
 
OK, we may buy one contact for cash and see. (Normally more expensive is more advanced). However, we can't stop tupaclives to discuss any step he did. I think he may make decision himself. Although this turn is very very important. At similar situation (GOTM, Diety, France) I used GL for GLB. But I was much more behind than. Since we are scientific I'd relay on our own research power, that means GL for FP, Libs in core Cities.
My vote is GL for FP.
 
I forgot about FP, and in vanilla it's more usefull (I normally play conquest). Most likely the othe civs will be more advanced then Glib will help. Otherwise get FP in center of known world?
 
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