Empedocles
Chieftain
- Joined
- May 18, 2012
- Messages
- 62
I played an NQ game yesterday where we banned PAC, artists, and tectonic scanners, and it went off with only 1 reload and was a lot of fun. There were a variety of strategies, and I don't really feel like there were any major imbalances.
One guy did conquer 2 of the other players with xeno swarms with an early attack, but he did it by going Might, rather than with affinity pod luck. I went full industry and was able to fight him quite effectively with lower tier units, since he had to kill 4 units per turn just to slow me down. The main thing that stopped me from rolling over him was actually the terrain: it is hard to human wave someone through a mountain pass. If I had thought to go for the phasal transporter I would have beaten him.
Trade routes were pretty damn strong: my top 3 cities were outputting about 150 production each from all the trade routes feeding into them. But that encourages you to expand, which is more fun IMO than the turtling that BNW encouraged. Having more colonies should make your empire stronger, and the resources coming in from the outer rim should increase production in your core.
It was my first MP game of BE, and it was a lot of fun. I did run into the algae quest bug, which pissed me off and set me back a purity level. That sucked, but it didn't cost me the game or anything.
The spies thing was annoying, though I managed to fix it for one of my neighbors by sending a scout to view his city. I played ARC, and agreed before hand not to use the establish network spamming. I wasn't able to coup anyone, but I stole a ton of energy and science.
I got trolled by 2 stations, but both of them got killed (I think by aliens) by the time I needed to expand to those spots.
The balance is pretty bad, and there are some bugs, but it is still a fun game. And the multiplayer has much more potential than BNW's does. I mean, I have heard of 4 different styles of early rushes (rangers, battlesuits, laser satellites, and spy/defector), and at least 3 standard peaceful strategies: prosperity or industry rex, or Ectogenesis pod rush. That is fairly good variety before any balance patches.
One guy did conquer 2 of the other players with xeno swarms with an early attack, but he did it by going Might, rather than with affinity pod luck. I went full industry and was able to fight him quite effectively with lower tier units, since he had to kill 4 units per turn just to slow me down. The main thing that stopped me from rolling over him was actually the terrain: it is hard to human wave someone through a mountain pass. If I had thought to go for the phasal transporter I would have beaten him.
Trade routes were pretty damn strong: my top 3 cities were outputting about 150 production each from all the trade routes feeding into them. But that encourages you to expand, which is more fun IMO than the turtling that BNW encouraged. Having more colonies should make your empire stronger, and the resources coming in from the outer rim should increase production in your core.
It was my first MP game of BE, and it was a lot of fun. I did run into the algae quest bug, which pissed me off and set me back a purity level. That sucked, but it didn't cost me the game or anything.
The spies thing was annoying, though I managed to fix it for one of my neighbors by sending a scout to view his city. I played ARC, and agreed before hand not to use the establish network spamming. I wasn't able to coup anyone, but I stole a ton of energy and science.
I got trolled by 2 stations, but both of them got killed (I think by aliens) by the time I needed to expand to those spots.
The balance is pretty bad, and there are some bugs, but it is still a fun game. And the multiplayer has much more potential than BNW's does. I mean, I have heard of 4 different styles of early rushes (rangers, battlesuits, laser satellites, and spy/defector), and at least 3 standard peaceful strategies: prosperity or industry rex, or Ectogenesis pod rush. That is fairly good variety before any balance patches.