Lord Parkin
aka emperor
After some further thought, I think that perhaps the most sensible solution would be to combine overall culture for teams (obviously raising the thresholds for adopting policies as required for balance), but let teammates adopt different policies.- Social Policies are separate for every team member, not combined for the team as a whole. Not sure if this is intentional or not, but it seems wrong. It contributes more to the feeling of teammates playing separate games with their empires than managing a cooperative strategy together.
This way, all teammates get the opportunity to pick a new policy at the same time. This would make it a bit less restrictive on the social policy side, but would still give a feeling of coherence and cohesion to playing on a team.
In the present form with separate culture though, there are numerous potential exploits. Just one potential exploit off the top of my head is that one teammate can sit with a couple of cities and mass culture and policies, while the other expands like crazy (through Settlers and war). Then, partway through the game, the civ with lots of the cities and few policies switches most of the cities over to the civ with lots of policies and few cities. I'm sure you can see the obvious problem here.