Let's Talk Corporations

This is the part of the game where I feel least qualified to talk about balance since despite a few dozen CBP games, I've only had a handful with Corporations.

When I've had a choice, I've opted for Corps that give me more bonuses that I'm familiar with. That is, I'll choose static yield boosts Corporations over Trade Route/Franchise boosting Corporations.

TwoKay Foods felt powerful to me, Giorgio was alright, and Trader Sids was a bit underwhelming.

I've stayed away from Hexxon when it's available because it's difficult to tell up front if it's enough to get you the Global Monopoly bonuses.
 
I didn't really get to create any Corporation in any game, since I've usually started a new game or got into MMORPGs. BTW, a friend of mine which I introduced to this project seems to like this mod a lot, but he doesn't seem to like corporations that much and therefore deletes corporations folder. Is there a possibility to add an option to CommunityOptions to disable Corporations or is deleting the folder the only way?
 
Trader Sids solved my poverty. :goodjob:
In my last game, I play as Celtics focus on sprawling and growing very tall cities. Cities are mainly 3 tiles away. Poverty, illiteracy and crime are the most serious problem.
 
They usually seem very powerful, and I usually (fortunately) have a choice between two, at least one of which is directly related to my victory condition.

Balance wise it is so hard to say. I usually pull away from any Civ that doesn't spread their corporation (which they obv should be doing), but to what extent that is the fault of the corporation is not possible to tell.
 
Could we get a run down on how corporations and franchises work with monopolies and the stats for the different corps?

I think the corporation that gives bonus food is the best, especially if you have some extra % growth bonuses from religion, policies, wonders (temple of Artemis).
 
On highest difficulty levels I hardly have any choice about corporations, so ... for me it's still pretty opaque.

How do they get pushed to other cities (CS / other civ cities), for example ? I remember Civ IV had a similar concept, and you had to use units to spread your corpo (correct me if I'm wrong). It was easier to understand.

On paper they look pretty awesome though, I'll try to pay more attention to their effects in my next game.
 
Yeah, I haven't really investigated them thoroughly, but in the one game I played where I reached that time period, I wasn't sure what they were doing.
 
I haven't thought this through all the way so it may be a terrible suggestion, but could Venice somehow have its luxury resource requirement number lowered? It makes me sad to settle in the midst of a lux with a great monopoly ability and not be able to get it because you can't settle another city.

Other than that, I corporations are fairly strong but balanced in my experience. I'm not totally sure about the branch spawning mechanic but that's about it.
 
On highest difficulty levels I hardly have any choice about corporations, so ... for me it's still pretty opaque.

How do they get pushed to other cities (CS / other civ cities), for example ? I remember Civ IV had a similar concept, and you had to use units to spread your corpo (correct me if I'm wrong). It was easier to understand.

On paper they look pretty awesome though, I'll try to pay more attention to their effects in my next game.

Trade routes. If an owned city has a corporate office for your corporation, when a TR goes to/from a foreign city, you will build a franchise in the foreign city. There are popups for all of this, but that's the gist of it.

G
 
Hey all,

Let's talk about Corporation balance. What's your current feelings on them? Least powerful? Most powerful?

G

The monopoly requirement makes them useless for small, tall empires. At face value, Venice seems like it should be able to found a corporation and then spread it everywhere, but in practice it's almost impossible to get a monopoly in order to build one unless you already own a quarter of the map. I feel like there should be a way to build a corporation if you're playing small.

For big empires, the per-city nature of the bonuses scales insanely well. One trade route giving me +5 gold (or whatever) in 20+ cities is crazy powerful. They're REALLY cool, they just seem kind of win-more.
 
Played a rather long game recently. A few thoughts:

1. Should Nationalization (Order) and Syndicalism (Autocracy) be switched? I was perfectly happy to be a sanctioned warmonger but the corporation bonus from autocracy doesn't really fit with the idea of a self-sufficient state.

2. Said corporation bonuses from Ideology are really weak. They're all at Tier 2, which is the most competitive tier. You can get all Tier 1 and Tier 3 tenants eventually, but you'll be left without 2 Tier 2s, and it's pretty easy to make the corp bonuses one of those two.

3. Franchise limits are very low. In my Huge/8 player game it was 6. I was using LandSea Extractors whose bonus is +2 Production from each Franchise, so 12 Production in cities with an Office. At that stage of the game that's barely anything, considering how developed a city needs to be in order to get an Office running. The Corporation had plenty of other bonuses and it felt strong enough, but I felt very little incentive in spreading my Corporation since my reward would be small.
 
I had a problem with whichever one it is that grants +GP% per franchise while combining it with Nationalization. It didn't seem like the GP bonus was granted in that case.
 
3. Franchise limits are very low. In my Huge/8 player game it was 6. I was using LandSea Extractors whose bonus is +2 Production from each Franchise, so 12 Production in cities with an Office. At that stage of the game that's barely anything, considering how developed a city needs to be in order to get an Office running. The Corporation had plenty of other bonuses and it felt strong enough, but I felt very little incentive in spreading my Corporation since my reward would be small.

This is pretty much my experience as well, I've held off on saying anything because I really disliked the franchise cap, and was afraid that it was simply what was clouding my judgement.
 
I personally feel you should be able to spread your corporation to your own cities. Doubly so for Autocracy; Autarky in particular should allow you to do this.

In my most recent game I took my continent over then the rest of the world decided to Sanction me for the rest of the game. And enforce decolonization on me. Man those new World Congress resolutions can be nasty. In any case, in this scenario all I could do was spread my Corp to city states. Felt like I should have been able, using internal trade routes, to spread it to my own cities.
 
I personally feel you should be able to spread your corporation to your own cities. Doubly so for Autocracy; Autarky in particular should allow you to do this.

In my most recent game I took my continent over then the rest of the world decided to Sanction me for the rest of the game. And enforce decolonization on me. Man those new World Congress resolutions can be nasty. In any case, in this scenario all I could do was spread my Corp to city states. Felt like I should have been able, using internal trade routes, to spread it to my own cities.

Spreading your corporations to yourself is a tool of Order.

On the Sanction thing, yeah it blows, run into the same situation, with sanction city-states already being in place, so my corporation was pretty much dead from that point :D
 
Hexxon and Firaxite are very strong.

Hexxon especially, with Germany like production bonuses on military units. This one feels ok, since unless you start with perfume, its the hardest to get. In terms of balance, I'll build cities JUST to get this corp. For Firaxite, I'll strongly consider it, the science and building construction bonuses are also very strong.

Twokay seems ok, food is always good, but it's not very exciting, and it's hard to gauge against other bonuses like science and production. It's probably strong, but it gets lost in the clutter with all the other food bonuses. I'd put this one firmly in the middle.

Trader Sid's is similar, it's just more gold. Which is something you can get plenty of from other sources. This I'd say is starting to be weaker corps.

I'm not sure how good Civ jewelers is, I think I've only built it once. The great person bonus could be good, but I can't speak to it.

I've never built LandSea Extractors if I had another choice of corp. I don't even remember what bonus it yields but I remember it being pretty forgettable.
 
I've never built LandSea Extractors if I had another choice of corp. I don't even remember what bonus it yields but I remember it being pretty forgettable.
Isn't that the one giving you a ton of production in all cities? That's one of my top choices along with the one giving culture (armani?).
 
Isn't that the one giving you a ton of production in all cities? That's one of my top choices along with the one giving culture (armani?).

Mmmm, I checked. So it is. Not sure why I haven't played with this one as much. Probably because four of the tile types (whale, crab, ivory, coral) it augments are not strong production tiles. The flat hammer bonus could be good, not sure it's AS good as the % boost from Hexxon though. But it's also not localized in the same way, so hard to say.

Also I guess that if I'm playing a strong hammers game I'm usually playing domination, so the extra coal and oil really appeals to me.

I did forget about the culture one. I'd rank that bonus in the high middle.
 
Do Corporations benefit the other resources which you don't yet have a monopoly?

I did have a Global Monopoly on Horses, which is why LandSea was so good, but I'm not sure if you could get a Crab Monopoly and then get bonus production on a few Horses.
 
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