If u can take something with longswords and trebs u could take it same way with every unit combination.
Ptrzzy much same for all whats in this thread.
U want lvl some siege unit for 80 turns - make game harder for 80 turns by that to have addidional range - just when a unit with having additional range arrive ...
archer units are just so strong that siege ones arent needed. Full stop.
Range > Cover for siege units... Keeping them alive is an art that mostly involves them never taking damage in the first place. IMHO
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Ah, you use the decoy trick, fair enough. I usually don't do that purposefully as I regard it an AI abuse, but am not here to preach CiV morals and certainly wont try to stop others doing it. It could also be that I'm attempting more ambitious/suicidal city attacks for the tech level I'm at at the time. Of course it's a different story if u got a relevant UU such as Denmark or Persia, it's just I get so annoyed by how many people on these sites complain that siege is so paper thin but fail to do anything about it and get greedy going straight up for logistics.
LoS calculation for 3 range is very buggy