Panopticon
Utilitarian
Hello,
I began to learn to model leaderheads yesterday. I'm trying to improve on a model of Antonio Salazar from an old mod, based on FDR. The only changes have been:
(a) changing a texture to remove a moustache, and
(b) flattening the nose by altering the shape of polygons in Blender.
The .nif renders fine in NifSkope and SceneViewer. The problem arises when the head is animated in the game itself. Polygons stick out randomly like big triangles, or spikes. I don't have a screenshot at the moment, but I presume this is a known phenomenon. I've tried to search the forums but I can't find any new information.
Can anyone help me find out the reason for this?
I began to learn to model leaderheads yesterday. I'm trying to improve on a model of Antonio Salazar from an old mod, based on FDR. The only changes have been:
(a) changing a texture to remove a moustache, and
(b) flattening the nose by altering the shape of polygons in Blender.
The .nif renders fine in NifSkope and SceneViewer. The problem arises when the head is animated in the game itself. Polygons stick out randomly like big triangles, or spikes. I don't have a screenshot at the moment, but I presume this is a known phenomenon. I've tried to search the forums but I can't find any new information.
Can anyone help me find out the reason for this?