LH1 Open SG

Smart said:
Leha, rep is good ;)
I first declare war, then move troops to their territory.

Oops, sorry. I got impression you moved troops first.

War was ended, read again:
"Make peace with Iroqous, got Currency and 10 gold. We are in Middle Ages!"
It isn't AW game, so i think Republic is better. We can go into short wars, like my. In just 7 turns i took 5 towns. War weatness wouldn't come ;)

Sorry again. Didn't read good enough :blush:
Then everything's perfect. :goodjob:
I will play tomorrow for sure.
 
Preturn

OK

530 BC (1)

Anarchy
Since everyone already has Republic, trade it to Gandhi for Monarchy and 12 gold


510 BC (2)

Shantung is built.

490 BC (3)

Chinan is built


470 BC (4)

Anarchy is endless :(
Buy gems from Haiawatha for furs, 60 gold and 1 gpt

IT

First palace expansion


450 BC (5)


430 BC (6)

Wow, looks like we drew the longest anarchy possible


410 BC (7)

At last we are Republic
Order some libs and workers


390 BC (8)


370 BC (9)

Order Galley (it's time to find Carthage and Hittites - research is too costly)


350 BC (10)


OK, we are pretty large now.

I think our next task is to build libs and markets in our core cities.
Then to prepare to wipe Iroquois. Riders are not far away.

LH1_350.jpg


SAVE

Edit: Vikings should have berserks now. So it could be wise to fortify our southern border, just in case.
 
Pre-turn
Build an embassy in Iroqous capitol
They have there only 3 spears and some attack units. We must capture this city to turn off the GW effect.
Change production in some towns: Tonawanda temple>walls, Anyang barraks>walls. Oil Springs barraks>spear, Tientsin>barraks, Macao>barraks

Turn 1
Move swordsman to mountain, see iro's town

Turn 2
Some moves
IT
Tonawanda flips by culture :(

Turn 3
Iro have feudalism. I choise to declare war and retake town, they still have only spears. We got a rep hit, but i think RoP rep isn't very important now, and we still can make gpt deals. In addition, i had swords and cats already prepeared to attack other towns.
I raze Tonawanda, because of high flip chance
IT
Swordsman was killed by MW.

Turn 4
Caughnawaga razed
Cattaraugus razed
Galley see, that Zulu have Musketmans
IT
We kill 3 MW. Iro kills our elite swordsman.

Turn 5
Tyendenaga captured.
Hire scientists in unhappy towns, Feudalism in 5 turns

Turn 6
Got 2 settlers. Beijing starts marketplace.
Lux 20%.
IT
Longbowman kills our elite swordsman.

Turn 7
I kill Iro longbow and archer.
Make peace for Engineering and 14 gold :)

Turn 8
Kaifeng founded

Turn 9
Ningpo founded

Turn 10
Feudalism is researched. Start Invention with a single scientist. We need gold to upgrade swordsmans and catapults and finish Iroqous. We get 67 gpt now.
Build an embassy in Trondheim (Vikings). OMG, we can still make ROP treaty! :eek: Why I dont get a rep hit, when I attacked Iro after culture flip?
 

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Notes
  • After upgrading swordsmans and cats we should finish Iro. First target is Salamanka, because of GW.
  • After Iroqous we can make war with Vikings. But we should defend coastal towns, and mb build walls there, because of UU (berserker), that can attack from sea.
  • Build few settlers to fill space of razed towns

Save attached
 
Good job, Smart.

If nobody picks it up till tomorrow evening I'll play.
 
Preturn

Some MM
I think it's a waste to upgrade swords to MDI
Riders are much better :)
Lux-->20%
Switch to Mono (chivalry)
Science 40%

150 BC (1)

Order some pikes to defend coast


130 BC (2)


110 BC (3)

Start FP in Tatung

IT

Zulu start Sistine


90 BC (4)


70 BC (5)

Get Mono from India for Feudalism


50 BC (6)

Paoting is built


30 BC (7)

Try to scare Haiawatha into giving up chivalry - fail

10 BC (8)

BTW I don't think vikings are too strong


10 AD (9)

Yangchow is built

IT

Osman demands 23 gold. We decline -- WAR.


30 AD (10)


We'll have Riders soon. We can beat Iro fast then, leave them 1 city and demand all their research.
Vikings next.

LH1_30.jpg


SAVE
 
Smart said:
Nobody else take an interest in this SG?
Only two persons are playing this :rolleyes:

Wait. In a next four turns we have riders and GA. I'm sure people will be interested ;)
 
Smart said:
Only two persons are playing this
Hey ! We're in this together :p I've been part busy, part cut off by others :gripe: who got it first :lol:, but when I'm home and get the chance I'll take it ;)

Smart said:
I dont think that it was good idea... We are in Republic and war weatness will come soon. Ottomans are far away from us, and war would be too long...
WW crashes in when you occupy ennemy territory, get military units attacked (ie no worker/scout/settler/explorer), lose units and raze cities, mainly. Them being far means not much of this will happen, and won't result in WW.
 
Then we must go into MA with all other civs except Vikings and Iro vs Ottomans before they will do it vs us...
Btw, for what victory we go? I would like space, because most of games i've played were ended in middle/industrial ages :)
 
Smart said:
I would like space, because most of games i've played were ended in middle/industrial ages :)

Yeah, I noticed already ;) Large chunk of territory this early in the game ;)

Space could be problematic as our rep is hit.
 
Clear rep is nice for space, but we can self research :p
 
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