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Liberalism

Discussion in 'Civ4 - Demo Game II: Polls' started by mike6426, Jul 26, 2007.

?

Which tech should be slingshot to

Poll closed Jul 29, 2007.
  1. Constitution

    0 vote(s)
    0.0%
  2. Democracy

    41.2%
  3. Military Tradition

    5.9%
  4. Nationalism

    0 vote(s)
    0.0%
  5. Corporation

    0 vote(s)
    0.0%
  6. Replaceable Parts

    23.5%
  7. Rifling

    5.9%
  8. Chemistry

    0 vote(s)
    0.0%
  9. Astronomy

    17.6%
  10. Other

    0 vote(s)
    0.0%
  11. Abstain

    5.9%
  1. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    We still need to repoll if all options have less than 50 %.
     
  2. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    This poll is flawed, as the poll does not state if majority or plurality wins the poll.

    Where is Ori now, for example?
     
  3. ori

    ori Repair Guy Super Moderator

    Joined:
    Dec 17, 2005
    Messages:
    16,561
    Location:
    Baden-Württemberg, Germany
    here ;)

    Actually I even voted in this poll - without much thinking about it. However regarding your observation:

    as stated quite often we do have precious little in rules regarding polling - but this we have:

    Thus this being a single-choice poll and the OP giving no indication as to how to proceed the law is specific: unless a new poll passes prior to the next Game Session the one tech that gets the most votes wins.
    Now of course one would have to really think about whether this is a fair poll:
    It does link to the discussion around this question.
    The OP says he has included all reasonable choices - and states why he omitted the other techs - I have not looked at the current tech tree, but on the face of it it sounds reasonable.
    Hyronymus actually pointed to a possible flaw in the poll in his first post - on the other hand what he misses is described in the very first post of the Discussion link.

    In other words: this poll is not obviously invalid - since we have a law that says what to do if the OP does not specify what to do, one can easily argue that doing so has to be legal... Other possible flaws that actually invalidate this poll are also not immediately obvious, unless of course the OP omitted choices that are feasible...
     
  4. ordinaryguy

    ordinaryguy Back to Civ!

    Joined:
    May 18, 2006
    Messages:
    621
    Location:
    Singapore
    Replaceable Parts.

    Lumber mills for Coppertown. Then it'll be a super production city, with well over 60 hammers per turn (I think).
     
  5. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Military Tradition - cavalry.
     
  6. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    Do we need Observatories with 25 % research bonus, trade overseas and useful galleons to settle sparse islands before other settles them, or crazy chargers with no one to attack?
     

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