I have created BIQ file(s) with these changes
Reasoning behind the suggested changes;
I wanted to make the scenario more balanced for PBEM whilst not turning it into a scenario that had no relation to the actual Europe of 1800-15.
Things which the PBEM highlighted included ‘locked wars’ don’t work very well in multiplayer unless the players are in two teams. France having to endure anarchy when it changes govt essentially cripples them for the rest of the game unless they are lucky with the length of anarchy. Britain’s position is so strong they don’t need to enlist any help to win! Republic isn’t a war government and France are in always war! Historically France was attacked by other nations, unlikely if those nations have inferior quality troops and weaker economies. Only France can threaten Britain’s core cities before Britain becomes too strong. France is unlikely to be able to carve out an empire within the historical time frame.
1. either amalgamate Sweden with Prussia/Russia or combine Sweden with Denmark & Amsterdam.
reduces French/British production and makes Sweden a credible opponent. Helps France in so much as Denmark is no longer a distraction and weakens the British position on the continent, gives Britain a rival in the North Sea. Alternatively strengthens Prussia/Austria whilst also forcing Britain to protect it’s Eastern coast.
Options include:
a. Greater Sweden: Sweden gains the Danish cities as well as Helsinki and Amsterdam France loses four cities but there is no British base on the north of the continent opening the option of France concentrating it’s efforts in the south.
b. Swedish-Prussian Hegemony: Sweden’s cities pass to Prussia Denmark remains as a French ally, Britain has to consider the possibility of an invasion across the North Sea much more seriously.
c. Baltic/Balkan re-distribution; Sweden’s cities go to Prussia, Oslo goes to Russia, Posen(?)& Leipzig(?) go to Austria, one of Austria’s south-eastern cities to the Ottomans Essentially moves everyone to the north with Prussia gaining 4 cities (including a VP location), in exchange for two productive cities for Austria. The Ottomans and Russia only gain marginally due to corruption. France loses a city which is pretty isolated anyway.
2. remove war weariness from Republic and limit that government to France only
simulates the continental system and gives a clear distinction to French Republic vs European Monarchies by removing war weariness a French Republican empire becomes a real danger
3. improve the Austrian grenzer(?) to ‘elite status’ (ie an extra damage point) and increase it’s attack to 5
Austrian Infantry now have a real chance to overwhelm pre-Guard defenders by out lasting them and will be difficult to brush aside, forcing campaigns against them to be more about manoeuvre.
4. Remove Barracks from allied nations at start and increase their build cost (+50%?)
Allows a clear distinction between Home forces and their allies, the allied nations now need the French/British core troops to help hold out. This can only be overcome by time and money as they learn from the leaders of the alliances. Also makes Barracks a prime target and encourages strategic campaigns to destroy the enemies ability to wage an effective war.
5. Increase the Prussian Fusilier to 5 attack
Better than Spanish/Swedish troops but worse than Russian etc. The only other possibility is to give Prussia an economic advantage of some sort.
I have found graphics for Horse Artillery but it will take a while before I am confident with adding new units to a scenario.
I plan to make it available with Artillery Tactics and it would be (8)-0-2 and require Horses, Saltpetre and Iron
When I can find graphics for guerrillas they would be 2-3-1 but use road movement and be invisible.. It is a shame that Civ2’s guerrilla system can’t be reproduced. Spain would start with a small number (3-5?) of these units but be unable to produce any more, giving the enemies of Spain strong motivation to hunt them down.
I have also given some thought to civs in locked wars and players could be ‘encouraged’ to pursue these more vigorously by modifying the victory conditions with ‘house’ rules such as;
1. Players in a locked war must occupy the enemies capital (or a number of the enemies starting cities for example the % used to determine domination victory) at the end of the game (whilst retaining their own) in order to win, in addition to the other victory conditions.
So Britain would have to capture either 8* French cities or Paris (France would have to capture 9* British cities or London) as well as satisfying one of the other victory conditions. Each city lost to the enemy would increase the number of cities required to win. (e.g. if the British lost Amsterdam they would require 9 French cities).
* Based on 20 French and 22 British cities at start and 40% required from domination.
Such a condition should ensure no back room deals between locked-war nations
Another possibility is to remove the VP condition for Britain & France (i.e. domination victory only)