SuperWaffle247
Secretary General
Hey, i'll be...a good bit over 100 at that point. If medicine has advanced such that I can live that long, then they can help me through a Natan-stroke (strike?)
Unique Ability: King of Kings
Palaces are not destroyed when original Capitals are captured, and cities under your control from that same civilization generate +1 Global Happiness as well as +1 Gold for every surplus Local happiness point. Units are fully healed when you wipe out another civilization.
Unique Unit: Usabara
Same as whatever you have now, and: Makes nearby mounted units fight worse, as well as any unit that was never affected by this effect before.
Unique Unit: Immortal
Same as vanilla, and: Can expend one movement point to become a Ranged Unit (Or turn back into a melee unit).
When I try to think on ideas for other people they usually suckbecause 2muchpressure4me(And I naturally criticize them more harshly, since they're mine but not for myself, so I don't know if they are actually bad), but here's what I've got:
Thoughts: A Cyrus based civ should be focused on conquering entire major civilizations and at the same time having a stable empire (Since that's what he did). From personal experience playing civ, these are usually mutually exclusive things. If you attempt to wage war early on and wipe out another civ (As you should try to do playing with a Cyrus civ), two thing will happen:
First of all, you wont have happiness to settle your own cities, so you'll be stuck in wherever it was that the dumb AI decided to settle. So, usually you wont have enough different luxuries resources needed to maintain your happiness above 0.
And, your economy will also suck due to the sheer size of your army needed to wipe out said civ (And less of a issue since City States do exist, you'll end up with one less trade partner for caravans, furthering the bad economy).
So whatever UA you choose, it should address these issues.
Some other thoughts, about my design now: The last part of the UA is not anything fancy, however it's a nice incentive to start another war as soon as you finish your last one, and a nod to Cyrus' conquests (In his life span of 30 years he made the largest empire of the time). It could also be seen from a historical standpoint to be the new population reinforcing your army, and from this same standpoint it could be replaced with: "Can order puppet cities to build military units for you.", which is what I had at first, but then I thought: You already have the army, why would you want to hurt your economy and build even more units?
The Usabara ability could be seen as an incentive for the player to "Hit it once and hit it hard" (Seeing as Cyrus conquered each enemy in only one campaign), since it only works once per enemy unit (Except when dealing with mounted units) they wont be very useful in attrition wars, you must either go for it all at once or not go at all.
And the ability for the Immortal to become ranged helps tremendously in siege manoeuvring, thus connecting the unit with the rest of the design. Just make it have MUCH less melee combat strength in ranged form for balance reasons.
Some other thoughts, about my design now: . . . It could also be seen from a historical standpoint to be the new population reinforcing your army, and from this same standpoint it could be replaced with: "Can order puppet cities to build military units for you."
And the ability for the Immortal to become ranged helps tremendously in siege manoeuvring, thus connecting the unit with the rest of the design. Just make it have MUCH less melee combat strength in ranged form for balance reasons.
Did you take into account the stroke that will come of dealing with Natan for the next month?![]()
Actually, having a unit that has both melee and ranged attack is fairly easy, I actually came upon one by sheer casuality and as you may be aware I'm not quite an accomplished modder...Anyway, I think that the Immortals design with the Melee/Ranged dual functionality is an incredibly interesting one, though a pain to code. Would you be able to use it as a set up-range attack like a siege unit? That'd be interesting. And yes, I think it should become a ranged Helicopter Gunship. Frankly, HGs need all the help they can get. =]
Sadly the lua is already done, so I have no intentions of changing it. Yeah, I realise that the first part of the UA is simple, but that doesn't mean it's necessarily bad. Main purpose is to make you settle on Tundra, and it gets the job done and the Bear sacrifice traditions deserve some form of reference in my opinion. Overall I feel that the civ covers major aspects of the Ainu society with a lot of variety.
Still, appreciate the suggestions.
Will bear's provide any yields.
No, they don't appear on the map. Work the same way as the Praline from JFD's Belgium, rather than the Salmon from More Civs' Chinook.