Light In The East: Civs Of The Orient(And Beyond)

Wow, that Darius civ sounds really complicated to code, nonetheless, I'll love to see how it plays out.

Also, Persia is rapidly reaching Russia in number of variants that have been made of it.
 
Afsharids, Sassanids, Selucids, Parthians, Seljuqs, Afghanistan, Safavids, Persia, Iran A.I Battle anyone?
 
If all these Chinas get made we'll have ten.
 
Oh, but I'm not done with Persia either :) Lots of dynasties indeed..
 
Afsharids, Sassanids, Selucids, Parthians, Seljuqs, Afghanistan, Safavids, Persia, Iran A.I Battle anyone?

We have more Russias... :lol:
Great idea though :D
 
Alright
ZJfYCe4.png


So Cyrus will get the Immortals and a mounted UU(not a horse). Darius will get a Naval UU and the Satrap's court, which will come much earlier and replace something else instead of the bank, since there are 2000 years between the UB and the renaissance era in real life. Cyrus will have the capital at Pasargadae and Darius will naturally stick with Persepolis. Darius's UA will be about reducing unhappiness as the empire gets larger and also getting the uniques of conquered or puppet civs as well as hinting wonders and golden ages. Cyrus will be all-out war and expansion.​

Ah, you guys are pulling a JFD! Did I miss something, or are you completely doing away with Persia's current GA bonus?
 
Let's see...

Catherine, Peter, Nicholas, Lenin, Stalin, Aleksandr, Yaroslav, Ivan IV, and soon, Putin.

That's 9 Russias vs 9 Persias. Seems equal to me. :P

But... but it's JFD-class!
(Count Germanys and Austrias pls)
 
Ah, you guys are pulling a JFD! Did I miss something, or are you completely doing away with Persia's current GA bonus?

Darius will retain the extended Golden age length, but not the extra unit movement. That may go to Cyrus
 
Darius will retain the extended Golden age length, but not the extra unit movement. That may go to Cyrus

If I may take a stand, I find vanilla Persian UA fantastic. I'd hate to see it broken up. It's one of the very few vanilla UAs (and civs, for that matter) to have all the components work in near-perfect synergy. I consider Persia to be a top-tier vanilla civ.

I outlined it in a "Best civ in game?" thread in General Discussions, so I'll just quote myself.

Spoiler :
Persia, because of its overall consistency. It is now overlooked thanks to Korea, Maya, and Poland which all have immediate bonuses (with Maya Pyramid and Korean UA first and foremost), but Persia is, to me, something more than a sum of its parts.

It has a great UA that both encourages and rewards being expansive (grabbing as many Luxuries as possible by rapid settling and faster conquest). Works great with Liberty, with its Worker speed, Settler speed, and the free Golden Age. Bonus movement for military units is fantastic (moving archers on hills and firing or moving siege engines, setting up and firing in the same turn), and it really helps with Workers too, making Persia great at creating infrastructure. However, going tall and getting resources from trade is also viable - and proves that Persia's UA is versatile.

The UU speaks for itself - stronger, and heals at double rate. The Immortals are even better when upgraded to pikes, and coupled with the Faith Healers pantheon belief. You can have a rapidly-replenishing army that can dominate late classical and medieval warfare, just until it obsoletes and no more conquests are necessary.

In Renaissance era, after all those city captures, the UB comes to play. Satrap's Court, with its bonus happiness will help mitigate the effects of going wide and conquering. Being a Bank, it will also be built in puppeted cities, meaning that the entire empire will contribute towards Golden Ages. More longer Golden Ages means more production (wonders), and more Social Policies - bonus culture will greatly diminish the extra cost of policies that is caused by settling many cities. But in turn, more cities equals more monuments and culture buildings, and with bonus production from GA's (and all the cities), Persia has a greater chance at winning the World's Fair and getting even more culture and a free SP.

Overall, it's one of my favourite, and one of the strongest to this day, vanilla civs. It favours a hybrid approach, being capable both at war and building up cities and infrastructure, and its bonuses are always useful, whether you're wide or tall.



As said in the quote, vanilla Persia is vastly overlooked; despite being considered top tier in many user-created lists, most notably in FilthyRobot's Tier Guide on youtube: https://youtu.be/jhTdDH0VU5A?t=48m58s it continues to be looked down upon in favour of Babylon and Korea for their instant gratification with science. Persia's awesomeness, though, is further reinforced by Events and Decisions, which grant Persia Cataphracts and extra stuff for Satrap Courts. While I think that Persia could be made more flavourful (as if a Persia split didn't warrant that), I think that the vanilla civ itself is designed perfectly. And since it wasn't patched nor changed in ANY patch or expansion pack, I think it speaks for itself.

Of course, I will have the choice of not subscribing to Cyrus' Persia once it's done... but I fear I would be missing out on a great civ. :p
 
You're making me want to play Persia.

Yeah, vanilla Persia is great. Too bad I suck at domination. Cyrus!Persia looks promising, but I'll be pretty disappointed if the UA of any of Darius!Persia is changed.
 
Yeah, if Darius is getting the Satrap's Courts and the attendant happiness bonuses, he definitely needs the vanilla UA. The synergy's much better. It also works with the Horseman UA - though I should warn you, if you're using the Grivpanvari for anything, TarcisioCM just nicked it. =]
 
Well, whaddaya know?

---

Cyrus!Persian UA: Four-Winged Guardian
:c5production: Hurry Production slightly in the Capital when you conquer a City, and a copy of a Unique Unit from a Civilization not in the game upon conquering an enemy :c5capital: Capital. Melee Land Units gain a +15% :c5strength: Combat Bonus when attacking for each point of :c5moves: Movement they are faster than the target.

---

So, this is a more openly conquest-themed Civ, emphasising your UU (I'm guessing it's a melee unit) and cavalry in general to generally kick the tar out of enemy forces and keep fast units more active in the lategame (it definitely makes Landsheeps and Tanks a lot nastier on the offensive). The pre-existing UU is simple and powerful; the hammer for your cavalry's anvil. You tie 'em up with pikes and kick lumps out of 'em with Knights, though since Spearmen upgrade terribly, it also benefits them as well (Helicopter Gunships are terrible, but they are ridiculously fast). It's a Civ designed to feel like someone that sweeps in from the plains and duffs up everyone before going away again. =]
 
That very first bit is very similar to part of the UA of one of my upcoming Fallout-inspired civs.

UA: Conqueror of 86 Tribes
Retain destroyed Barbarian Encampments and adjacent tiles as Forts for your empire. Upon conquering an encampment or city, receive a :c5production: production boost in your Capital City.
 
In 85 years, when Scapegrace passes away, I hope that the massive document with all these designs is posted on CivFanatics. It'd be a beautiful thing.
 
Back
Top Bottom