Thanks nocho ... you are forgiven. Nice scouting!
Shame about the lack of Copper - but some good prospective sites otherwise.
Just to get the ball rolling ... I'm not precious about the below suggestion remotely (as I changed my mind about five times myself with this) however ...
1st: Gold-Stone-Floodplains
2nd: Horse-Cow-Rice
3rd: Cow-Gold-Wheat
4th: Corn-Fur-Fur-Sheep

Just to get the ball rolling ... I'm not precious about the below suggestion remotely (as I changed my mind about five times myself with this) however ...

1st: Gold-Stone-Floodplains
Nabbing that Stone is important, and this proposed site overall is stronger in terms of potential food than the Forest Grassland 1N of this proposed spot. The downside is it needs a border pop to get the Gold and the Stone, and we'll therefore need to chop out a Monument, which means Mysticism fairly soon. Will need to accommodate for an irrigation chain to deliver fresh water to the east. Working the Gold Mine will take the maintenance burden off this city.
2nd: Horse-Cow-Rice
In order to get Chariots out quickly, I suggest this site is marginally less tricky than trying to get a good site with the Horses in the south east which are among a bunch of Plains and desert tiles ... although there's Cows and Fish near there but these could be used for other better-positioned cities. One of the main problems with Horse-Cow-Rice is the Rice is useless for a while in among 8 Jungle tiles. The up-side being that the Horses can be immediately worked without a border pop. If Chariots are considered 'high priority', this site might be the first rather than second one to be settled(?).
3rd: Cow-Gold-Wheat
Despite the two food resources, this city is going to be tough to feed due to the rest of the terrain until Civil Service. Two dead sea tiles due to city placement one tile inland. Nonetheless, again working the Gold Mine will offset maintenance, for what could otherwise be a so-so production site. Border pop required for Wheat and Cows, but when hooked-up, the Wheat will deliver
to
-pressed Horse-Cow-Rice. Probably useful positioning in terms of AI encroachment.


4th: Corn-Fur-Fur-Sheep
Strategically not terribly useful in terms of land-grabbing from the AI (other than Barb's!), but handy to pick up Fur for
and Sheep and Corn for additional
. Working the two Fur Camps again will provide sufficient commerce to keep maintenance in check. Only one Hill will make natural
production pretty tough.


