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List of Affinity Buildings

Discussion in 'CivBE - Strategy & Tips' started by DST1348, Nov 15, 2014.

  1. DST1348

    DST1348 Chieftain

    Joined:
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    If you are like me and still get tangled in the Tech Web, here is a list of affinity related buildings:

    Harmony
    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7
    Level Name Yield Quest Bonus Requires Resource Cost Tech
    2 Xenoful Plant +3 Energy, +1 Energy per Xenomass get 1000 Energy / +3 Energy and +2 Production from Xenomass Improved source of Xenomass - Alien Sciences (T2)
    2 Xenonursery +10% Science, +1 Science per Xenomass get 450 Science / +5 Xenomass Improved source of Xenomass - Alien Sciences (T2)
    4 Growlab +3 :c5food: Food,+1 Food per Fungus get 450 Science / All cities get 1 poulation Improved source of Fungus - Biology (T2)
    4 Biofactory +3 :c5production: Production, +1 :c5production: Production per Chitin +1 Food / +1 Culture Improved source of Petroleum - Organics (T2)
    5 Xeno Sanctuary +4 :c5culture: Culture, Point for Transcendence Victory +2 Culture / +2 Food - 1 Xenomass Alien Ethics (T3)
    7 Microbial Mine +3 :c5production: Production, +10% :c5production: Production +1 Energy / +1 Science per Harmony Affinity level - 2 Xenomass Synercetics (T3)
    8 Molecular Forge +5 :c5food: Food +10% Production / Science - - Bioengineering (T3)
    10 Progenitor Garden +20% :health: Health +10% Health / +5% Science - 4 Xenomass Artificial Evolution (T4)


    Purity
    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7
    Level Name Yield Quest Bonus Requires Resource Cost Tech
    2 Gene Garden +1 :c5science: Science, +2 :health: Health +3 Energy and no maintenance / +1 Health - - Genetic Design(T2)
    4 Gaian Well +3 :c5gold: Energy +2 Energy / +1 Production Improved source of Geothermal - Terraforming (T2)
    4 Bionics Lab +20% :health: Health, +1 :c5production: Production per Resilin +1 Science / +1 Health Improved source of Resilin - Bionics (T2)
    5 Lev Plant +4 :c5production: Production +2 Production / +2 Energy and no maintenance - 2 Floatstone Mechatronics (T2)
    7 Terra Vault +15% :c5culture: Culture +5% Culture / +5% Science - - Social Dynamics (T3)
    8 Bore Hole +5 :c5production: Production +5% Production / +5% Energy and no maintenance - - Planetary Engineering (T3)
    8 Mantle +3 :c5science: Science, +10% :c5science: Science +1 Science / +1 Energy per Purity Affinity level - 4 Floatstone Field Theory (T3)
    10 Skycrane +15% :c5production: Production +2 Production per Floatstone / +4 Floatstone - 4 Floatstone Astrodynamics (T3)


    Supremacy
    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7
    Level Name Yield Quest Bonus Requires Resource Cost Tech
    2 Feedsite Hub +3 :c5culture: Culture, +1 :c5science: Science per foreign trade route +1 Covert Agent / +10% Worker speed - - Communications (T2)
    4 Neurolab +10% :c5science: Science, +1 :c5science: Science per Firaxite +1 Health / +10% Production for military units Improved source of Firaxite - Cognition (T2)
    4 Cell Cradle +4 Artists specialist slot 10% Food carried over after city growth / +1 Covert Agent - - Artificial Intelligence (T2)
    5 Optical Surgery +4 :health: Health, +1 :health: Health from Silica +1 sight range for units / +2 Science - 2 Firaxite Mechatronics (T2)
    7 Augmentery +1 of Food, Production, Energy, Science, Culture +10% Health / 5% to all yields - - Augmentation (T3)
    8 Organ Printer +15% :c5science: Science +10 Health / +10 HP heal rate - - Synergetics (T3)
    8 Bioglass Furnace +2 :c5production: Production, +15% :c5production: Production +2 Production from Firaxite / +4 Firaxite - 2 Firaxite Bioengineering (T3)
    10 Hypercore +2 :c5science:, +15% :c5science: Science +1 Science / +1 Culture per Supremacy Affinity level - 4 Firaxite Hyercomputing (T3)

    Let me know if there are any mistakes.

    PS: I couldn't get more than 30 symbols in the post.
    PPS: I took the quest boni from ggmoyang's thread.
     
  2. War_Pig

    War_Pig Chieftain

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    Sep 19, 2010
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    Location:
    Ohio
    I have been meaning to make up a list of these for myself. Nicely done bookmarked and thanks :)
     
  3. RealHuhn

    RealHuhn Chieftain

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    Germany
    Would be more useful if you would add quest bonuses as well. Good list though.
     
  4. NukeAJS

    NukeAJS Chieftain

    Joined:
    Jul 28, 2008
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    600
    They should really tint affinity-specific units and buildings their appropriate color in the tech web.

    Anyways, great list!
     
  5. Kin

    Kin Chieftain

    Joined:
    Apr 16, 2002
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    Location:
    Alabama
    Great, that helps a lot.

    Now do one for Wonders and one for Units please.
     
  6. Bandobras Took

    Bandobras Took Chieftain

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    Orem, UT
    Fantastic.

    I would suggest adding strategic resource cost, even if you have to type it out by hand. :)
     
  7. DST1348

    DST1348 Chieftain

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    Your wishes have been granted.
     
  8. Kalmarunionist

    Kalmarunionist Chieftain

    Joined:
    Nov 18, 2014
    Messages:
    17
    Thanks, extreme useful. I had always habit on missing few of the buildings I should build.

    Btw, Mantle and Hypercore. How does that "+1 X per Supremacy Affinity level." work? I tried those in couple of games and got normal building bonus, but nothing extra based on Affinity. It's bugged or am I missing something?
     
  9. I_pity_the_fool

    I_pity_the_fool Chieftain

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    It's a civ-wide bonus added to your total science. It's not added to the output of those particular buildings.
     
  10. Halbbruder

    Halbbruder Chieftain

    Joined:
    Oct 23, 2014
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    387
    I have a question regarding organ printer's quest bonuses. Does +10HP really mean bonus hitpoints to units or just bonus hitpoints to cities?
     
  11. mrmike1949

    mrmike1949 Chieftain

    Joined:
    Mar 1, 2014
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    61
    Would be REALLY nice if it was an easily printable table
     

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