Rowan
Warlord
DELL 19
Where does the Barb leader go if you can't get to him in time. He just seems to disapear.
[dance]
[dance]
Where does the Barb leader go if you can't get to him in time. He just seems to disapear.
[dance]
[dance]
[dance]
I'm playing a modified Prince level on ToT (not cheat) and note that the barb leaders sod off after 1 turn once all their support units are gone. I've got barb level set to restless tribes, but I've modified a few game attributes (like settlers can attack, roads are x 4, not x 3, Great Wall & Leonardo always stay, fun things like that
).
Originally posted by islandboy
to "level out" the playing field a bit.

I've been playing Civ for a long time now, and I can win regularly on all levels except Emporer and Deity, I just get bored easily with some things and like changing stuff around. Besides, why shouldn't the City Walls feature of the Great Wall stay? What happens when it expires - does the Wall suddenly evaporate?
Sure, take away the benefit of forcing others to do business, but leave the City Walls. Ditto with Leonardos. And the road multiplier just speeds game play up a bit - helps AI as much as me. Settlers should have better defence and some attack - the old pioneers of the US West are famous (infamous?) for their "circling the wagons" defensive thang. Surely that counts for a reasonable defence, and they obviously carried weapons. So, you see, my mods simply reflect the way I see real-life applications to the way Civ plays.
The AI "cheats" so often it's not funny, and THAT takes all the fun out of the game. Sure, it would be a right pain of the AI got the Wall and Leos, which I have had happen on King level. No problem. I identified the cities they were in and made a campaign to take them. See, it DOES add a benefitial side to things! As for playing against human, I've never had the opportunity to do that. But, as my mods are for the "cheating" AI, I would re-load all the defaults against a human, with perhaps the exception of the Wall and road multiplier. My brother who lives in Oz is coming over later this year, and we're going to try having a bash against each other, so it will be fun to see what that is like.
I think the AI uses its knowledge of what I have where (since it IS the computer, after all) to blitz the unprotected cities. Talk about insider trading!!
Don't foget tho, that a nuke DOES have a range of 16, and subs / carriers can carry them. So, it IS poss that the AI could park a sub or carrier of your shore somewhere and clobber a city well in-land. It still remains tho that the AI DOES know which of our cities are not defended - what a crock!
Is that stupid, or what?:crazyeyes I must've stuffed the stick into the engine intakes as the pilot swooped low past me at zero feet...




Originally posted by monkeyman116
When you bombard a phalnax with a Battleship, the battleship is damaged, right, even if only very slightly? How can this be? OK, the ship attacks a little group of men onshore, but how can it fight back? Are they all going to jump into the water with their knives or something and try to attack the ship? It makes no sense to me.![]()

if that can help us.

It's especially fun in OCCs when you have supportless engineers. And it starves down the ai cities to boot

Originally posted by Cunobelin Of Hippo
The AI can irrigate squares that are not adjacent to water! The AI can bribe units without using spies/dips! I hate the AI. I Kill the AI.
------------------
"I do not know what weapons WW3 will be fought with, but WW4 will be fought with sticks and stones."
- A. Einstein.