List of AI Stupidities

I'm sure that this has come up before in this exhaustive list, but has anyone ever been contacted by the AI using Marco? They just seem to build it and leave it, letting their exploring units make contact with other civs.
Hmmmm... good question. I don't recall being contacted via the AI, and pretty much notice the same thing you do. I think the AI will use it to contact other AI, bu tnot in the same ceative ways teh human does. They mainly like to swap tech & gang up on the human in MGE.
 
Here's one thing I did:

In my latest game, I got bored and tried playing as an AI civ to try to turn their backward Civilization around. I managed to capture one of my former cities, and I nearly fell off my seat with laughter at the 50 or so techs to steal!!!!!:D:D
 
This isn't necessarily a stupidity, but it's something weird I spotted last game. I was at war with the Celts but not actively pursuing it as I'd just launched my SS and was celebrating away.
They had sent some ships to pester my coastline but I wasn't too bothered, mopping them up with a couple fo vet BBs and some stealth fighters.
All of a sudden I received a message during their turn announcing that:
"A Celtic airlift into Aberystwyth has been intercepted by our fighters"
This was great news, but also rather strange. How did my fighters manage to get over to the other side of the world and interfere with enemy air traffic when I only owned four who were all killing Celtic ships and it would need at least eight or so turns to get to Aberystwyth with airfields to refuel them? This is the first time I've ever received this message, and I've had enemy civs with radio and advanced flight before.
 
"A Celtic airlift into Aberystwyth has been intercepted by our fighters"
If you draw a line from the source airlift city to the destination airlift city, and then make a 10-square radius around all parts of that line, then look to see of an enemy fighter is at an airfield or city within that area, there will be a straight 50-50 chance that the airlifted cargo will be shot down. No planes actually leave the ground, and no movement points are used. It is strictly odds. What you saw was the AI failing to beat the odds (for a change ;) ).

The AI seems to just disregard the 50-50 odds of losing airlifts... most humans back down when they attempt an airlift and get that warning. I normally do, as if I'm airlifting something, it's either a valuable freight, a necessary mil unit, or an engineer in/out of a remote location. I simply airlift to a different airfield and use ship or rail next time, to get the rest of the way.

:)
 
Early in a game I had wiped out the carthagians with an archer I found in a hut. In fact, when I found their only city I fortified on good defensive terrain outside of the city and they attacked me with their last unit and their city was empty so I could just walk right in.

Well, this was stupid also but what happened next was more interesting.

After I had taken their city I walked off with the archer to do some more exploring. A couple of turns later I found London, the single city of the reborn English civ. I was occupied with other things at the moment and I signed a peace treaty with them and fortified next to their city. I hoped that they would declare war on me soon if I didn't withdraw and then they would repeat the Carthagians mistake of attacking me with their only defender.

So... a few turns later they told me to withdraw. I replied no and as I expected they declared war on me.

Now, I was busy doing other things far away from London and I didn't bother to look more closely what was going on there. I just finished my turn and pressed enter, waiting for them to attack me. To my surprise there was no attack! Something strange must be going on here so I zoomed to London. Now I saw that London was in fact undefended! The English had declared war on me when their only city was undefended and I refused to withdraw my unit from it!

I walked in and destroyed the English civilization.
 
The AI doesn't understand how to navigate terrain. I mean: if I'm moving land units, and know there's a small forest or mountain range ahead, I just move around it in order to conserve unit movement points.

The brilliant AI at least makes an attempt to maximize its land mobility by moving a unit BACK and FORTH between two spaces indefinitely, until it is either killed or chooses a new destination, which it travels to using the same method. DUMB.:crazyeye:
 
The worst thing is when you have railed your cities together and the AI will just jiggle a single caravan back and forth between two squares for ages, meaning that the turns take even longer! :rolleyes: Eventually, I sorted out a "welcoming committee" for the caravans whereby I send out troops to cover all the squares it could potentially move to other than into my city and hope it makes a break for it next turn. However, They often won't stop next to the city, but 2 squares away and even the gentle encouragement will not make it take the obvious route, rather staying in the square it started at. :mad: So in the end I just slaughter it and make up with lots of my own freights. They're basically just exploring.
 
Dendar
Chieftain

Registered: Jul 2002
Location:
Posts: 2
A welcome to you, Dendar. You might want to check out Democracy and the GOTMs, too :) . I have some fast links in my signature block.

They're basically just exploring.
They can also cause a Democratic (or any gov't that relies on Lux for keep content, or happy) city to lose WLTP days, or even go into anarchy, esp. after Railroad.

That's because of the huge trade routes (for RR's cities) that will be lost when a non-ally unit of any type blocks the road/RR path(s) between two cities. There is a single path from A to B, and likely a different one from B to A. If you use RR trade routes (highly advisable for the SSC), then keep nosy units out :)..........
 
I've noticed something annoying.. if I have two cities on the same continent, on different sides of the 0 axis, and i make a caravan from city 1 Goto city 2, it will just go to the shore opposite the city 2, and move up and down until it asks me if i want to keep moving the unit
 
This may be disargeed on, but have anyone nothiced that the AI covers they're contineit with railroads? Then they don't keep enough units out to stop 8 hoitsers from unloading on the shore and taking any city they want, unaposed!

They also build lots of desorers, and thoses only. That probly came up before.
 
by darkwarpblade:
This may be disargeed on, but have anyone nothiced that the AI covers they're contineit with railroads? Then they don't keep enough units out to stop 8 hoitsers from unloading on the shore and taking any city they want, unaposed!
The AI does like to build RR's, given enough time. And they never seem to properly use the Fortresses for defense, do they? Oh well, the AI is not too smart, but it does get lots of "cheats" to try and make up for it :D.

I see this is your first post to CFC, so Welcome! I posted the 3 files you need in Tech Support, BTW.

You may like to have a look at our Democracy game here, and our Game of the Month (GOTM, here )!
 
Didn't think i'd ever see THIS topic die out.

Anyway, this is THE most hilarious topic I have EVER seen!

AI very dumb indeed!
 
Threads cannot last forever, and its actually suprising that the AI is so stupid that this thread has reached 14 pages.
 
This isn't an AI stupidity as such, because it's probably damned smart of the AI, but it's irritating as hell!

You know when an AI caravan or freight is just wnadering around your territory, apparently scouting but not really doing anything intelligent. It gets really annoying after a while, refusing to enter any of your cities. So I bring out my caravan trap. This is basically to fill all of the other squares around the caravan and your city so that the only move the caravan can make is to enter the city and make the trade. Except the AI will even ignore this less-than-gentle persuasion! The caravan will just become active and then skip its turn. Repeatedly! I try very hard not to just blow the heck out of it but I'm not always successful and a war will ensue.
:tank:
bebro_78.gif
:D
 
It might be a democratic camel... ;) The AI probably wont enter because the goods that it is carrying are not demanded by your city.
 
Does the AI set up trade routes based upon supply and demand? Of course, how would we know? Right-clicking on the caravan/freight only tells us that it is a [civname] caravan/freight, not what it is carrying.
 
First thing I would like to say is I loved CIV2. The most irritating thing I found in regards to the AI was it's ability to declare war at will as a democracy. I played many games were I had built the United Nations and played as a democracy. To declare all out war I still needed the support of my senate, but the AI could make peace with you and 1 turn later declare war on you. The other thing I noticed, is an AI democracy could have several cities in civil unrest for many turns with no government collapse. I use to hate it if I missed that one city that was in unrest, then on its second turn I'd be in anarchy.
 
1 AI stupidity i'd like to point out is that in the beginning of a game i notice the AI builds things they haven't research yet, the AI does this with me when i choose accelerated start!
 
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