List of extra science bonuses

Believe me, they all have access to social policies ;). The reason that I added conversion to science is, that with the change to science this seems very drastic for gameplay not to use it if the conversion is still 25%.

Yeah, but you can't pick all three at once. I mean, yeah, every city can only build so many things, but it at least feels different to me. If people disagree, I can add the regular science and maybe even the later GP bonuses that I skipped.

As for this, do you know what tech its on? I never use these processes, so I have literally no clue. I can check if someone does tho, or at least what era.
 
Believe me, they all have access to social policies ;). The reason that I added conversion to science is, that with the change to science this seems very drastic for gameplay not to use it if the conversion is still 25%.

The difference is that they only have access to those social policies if they go for them, just like specific beliefs. the 25% science conversion is available to all civs after (education?).
 
Yeah, but you can't pick all three at once. I mean, yeah, every city can only build so many things, but it at least feels different to me. If people disagree, I can add the regular science and maybe even the later GP bonuses that I skipped.

As for this, do you know what tech its on? I never use these processes, so I have literally no clue. I can check if someone does tho, or at least what era.

The difference is that they only have access to those social policies if they go for them, just like specific beliefs. the 25% science conversion is available to all civs after (education?).

I am not saying it should be in the list. But with the current change it feels much stronger than before, that it should be mentioned. Besides, you produce science from science conversion only if you go for it by choosing it in the production list. Yes it is available to all after researching education (I believe Funak is correct), but still you have to sacrifice building other things to use it. I have occasionally used it, but I plan to use/try it in my next game. The only downside is that it comes so late...
 
I am not saying it should be in the list. But with the current change it feels much stronger than before, that it should be mentioned. Besides, you produce science from science conversion only if you go for it by choosing it in the production list. Yes it is available to all after researching education (I believe Funak is correct), but still you have to sacrifice building other things to use it. I have occasionally used it, but I plan to use/try it in my next game. The only downside is that it comes so late...

I checked real quick, still 25% indeed. When I finally play a new rules game, I'll prob give it a try as well.
 
Do y'all think I should keep updating this or are we far enough into the science rework now?

It is still quite useful, I reference it. If nothing else, you should make a page on the wiki (see my signature) and put it there! It's a nice reference.

G
 
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