Trying to get a handle on these new mechanics before starting to play next week.
Wanted to know sources of housing and amenities (how to get them for your civ), so I collected a list of them from various forum posts here, wikis, and the excellent Civ VI Analyst site.
I am posting my current list here in case it might be of help to others.
If there are any major omissions or errors, please let me know.
Note: I did not deal with all the Unique Districts/Buildings that function as replacements for existing buildings, unless they clearly offered more/different housing or amenity effects. Some things are still unclear to me at the moment, and are noted with question marks.
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Sources of Housing
----------------------
Initial Allowance: ??
Improvements:
Farm: +0.5 Housing
Fishing Boat: +0.5 Housing
Plantation: +0.5 Housing
Camp: +0.5 Housing
Pasture: +0.5 Housing
Districts:
Aqueduct: +2 Housing for city connected to Fresh Water, +6 for unconnected City Centers
Neighborhood: +3 to +6 Housing depending upon appeal of Neighborhood tile
Buildings:
Granary (City Center): +2 Housing
Sewer (City Center): +2 Housing
University (Campus): +1 Housing
Barracks (Encampment): +1 Housing
Stable (Encampment): +1 Housing
Military Academy (Encampment): +1 Housing
Lighthouse (Harbor): +1 Housing
Seaport (Harbor): +1 Housing
Governments:
Monarchy: +2 Housing in any city with Medieval Walls
Social Policies:
Insulae (Econimic): +1 Housing in all cities with at least 2 specialty districts.
Medina Quarter (Economic): +2 Housing in all cities with at least 3 specialty districts.
New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts.
Religion:
Religious Community (Follower Belief): Shrines and Temples each provide +1 Housing
Pagoda (Worship Belief): +1 Housing
Unique Sources:
Stepwell improvement (India): ??
Amazon (Brazil): Rainforest tiles provide +1 Housing for Neighborhoods built adjacent to them.
Any unique Districts or Buildings which replace the Districts and Buildings above? (assumption)
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Sources of Amenities (+ and -)
-----------------------
Initial number: ??
Improvements:
Luxury resources: +4 Total Amenities? (+1 to nearest 4 cities?) (City States give Suzerain same amount?)
National parks: ?? (They do give amenities; number currently unknown?)
Districts:
Entertainment Complex: +1 Amenity from entertainment
Street Carnival (Brazil Unique): +2 Amenities from entertainment
Baths (Rome Unique): Unique district for Rome. Provides Amenities and more Housing than the Aqueduct, which it replaces.
Buildings:
Arena: +1 Amenity from entertainment
Tlachtli (Aztec Arena replacement?): +1 Amenity from entertainment?
Zoo: +1 Amenity from entertainment
Stadium: +2 Amenities from entertainment
Governments:
Classical republic - All cities with a district receive +1 Amenity
Social Policies:
Retainers (Military): +1 Amenity for cities with a garrisoned unit.
Police State (Diplomatic): Enemy Spies level reduced by 2 in your lands. However, all cities suffer -1 Amenity.
Liberalism (Economic): +1 Amenity to all cities with at least 2 specialty districts.
New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts.
Sports Media (Economic): +100% Theater Square adjacency bonuses, and Stadiums generate +1 Amenity.
Propaganda (Military): Accumulate 25% less war weariness than usual.
Martial Law (Military): Accumulate 25% less war weariness than usual.
Defense of the Motherland (Military): No war weariness from combat in your territory.
Wonders:
Colosseum: +3 Amenities from entertainment
Alhambra: +2 Amenities
Huey Teocalli: +1 Amenity from entertainment for each adjacent Lake tile
Macarana Stadium: +2 Amenities in each city of your civilization.
Religion:
River Goddess (Pantheon): +1 Amenity to cities if they have a Holy Site district adjacent to a River.
Zen Meditation (Follower Belief): +1 Amenity in cities with 2 specialty districts
Unique Sources:
Gifts for the Tlatoani (Montezuma of the Aztecs ULA): Luxury resources in his territory provide an Amenity to 2 extra cities.
Zanzibar (City State Suzerain bonus): Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.
Great People:
Colaeus (Classical Era): Gain 100 Faith. Grants 1 free copy of the Luxury resource on this tile to your Capital city.
Great People Effect: ?? (Listed on Amenities menu in-game)
Bankruptcy: ?? (Listed on Amenities menu in-game)
War Weariness: ?? (Listed on Amenities menu in-game)
Wanted to know sources of housing and amenities (how to get them for your civ), so I collected a list of them from various forum posts here, wikis, and the excellent Civ VI Analyst site.
I am posting my current list here in case it might be of help to others.
If there are any major omissions or errors, please let me know.
Note: I did not deal with all the Unique Districts/Buildings that function as replacements for existing buildings, unless they clearly offered more/different housing or amenity effects. Some things are still unclear to me at the moment, and are noted with question marks.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Sources of Housing
----------------------
Initial Allowance: ??
Improvements:
Farm: +0.5 Housing
Fishing Boat: +0.5 Housing
Plantation: +0.5 Housing
Camp: +0.5 Housing
Pasture: +0.5 Housing
Districts:
Aqueduct: +2 Housing for city connected to Fresh Water, +6 for unconnected City Centers
Neighborhood: +3 to +6 Housing depending upon appeal of Neighborhood tile
Buildings:
Granary (City Center): +2 Housing
Sewer (City Center): +2 Housing
University (Campus): +1 Housing
Barracks (Encampment): +1 Housing
Stable (Encampment): +1 Housing
Military Academy (Encampment): +1 Housing
Lighthouse (Harbor): +1 Housing
Seaport (Harbor): +1 Housing
Governments:
Monarchy: +2 Housing in any city with Medieval Walls
Social Policies:
Insulae (Econimic): +1 Housing in all cities with at least 2 specialty districts.
Medina Quarter (Economic): +2 Housing in all cities with at least 3 specialty districts.
New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts.
Religion:
Religious Community (Follower Belief): Shrines and Temples each provide +1 Housing
Pagoda (Worship Belief): +1 Housing
Unique Sources:
Stepwell improvement (India): ??
Amazon (Brazil): Rainforest tiles provide +1 Housing for Neighborhoods built adjacent to them.
Any unique Districts or Buildings which replace the Districts and Buildings above? (assumption)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Sources of Amenities (+ and -)
-----------------------
Initial number: ??
Improvements:
Luxury resources: +4 Total Amenities? (+1 to nearest 4 cities?) (City States give Suzerain same amount?)
National parks: ?? (They do give amenities; number currently unknown?)
Districts:
Entertainment Complex: +1 Amenity from entertainment
Street Carnival (Brazil Unique): +2 Amenities from entertainment
Baths (Rome Unique): Unique district for Rome. Provides Amenities and more Housing than the Aqueduct, which it replaces.
Buildings:
Arena: +1 Amenity from entertainment
Tlachtli (Aztec Arena replacement?): +1 Amenity from entertainment?
Zoo: +1 Amenity from entertainment
Stadium: +2 Amenities from entertainment
Governments:
Classical republic - All cities with a district receive +1 Amenity
Social Policies:
Retainers (Military): +1 Amenity for cities with a garrisoned unit.
Police State (Diplomatic): Enemy Spies level reduced by 2 in your lands. However, all cities suffer -1 Amenity.
Liberalism (Economic): +1 Amenity to all cities with at least 2 specialty districts.
New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts.
Sports Media (Economic): +100% Theater Square adjacency bonuses, and Stadiums generate +1 Amenity.
Propaganda (Military): Accumulate 25% less war weariness than usual.
Martial Law (Military): Accumulate 25% less war weariness than usual.
Defense of the Motherland (Military): No war weariness from combat in your territory.
Wonders:
Colosseum: +3 Amenities from entertainment
Alhambra: +2 Amenities
Huey Teocalli: +1 Amenity from entertainment for each adjacent Lake tile
Macarana Stadium: +2 Amenities in each city of your civilization.
Religion:
River Goddess (Pantheon): +1 Amenity to cities if they have a Holy Site district adjacent to a River.
Zen Meditation (Follower Belief): +1 Amenity in cities with 2 specialty districts
Unique Sources:
Gifts for the Tlatoani (Montezuma of the Aztecs ULA): Luxury resources in his territory provide an Amenity to 2 extra cities.
Zanzibar (City State Suzerain bonus): Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.
Great People:
Colaeus (Classical Era): Gain 100 Faith. Grants 1 free copy of the Luxury resource on this tile to your Capital city.
Great People Effect: ?? (Listed on Amenities menu in-game)
Bankruptcy: ?? (Listed on Amenities menu in-game)
War Weariness: ?? (Listed on Amenities menu in-game)