pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
This is not an April Fools joke this time. Instead, I've attached an Excel file with a list of all buildings that are new or modified in the space colonization modmod. It shows the tag, name, prereq techs, obsolete tech, and wonder status for all new buildings and whichever of these characteristics have been modified for existing buildings. It includes both buildings that are in V8 of the modmod and new buildings that are under development for V9.
It's not perfect. A few might be miscategorized, and some span multiple categories. Some of the changes proposed here have already been made and are redundant.
For integration, most of the buildings in all the tabs through Human Mods should be ready for inclusion, with the exception of the Earth (Space Dependent) tab. The buildings in the Cislunar, Lunar, and Mars tabs can be included as well, though in the case of the Cislunar and Mars buildings, we also want to start implementing mechanisms for building cities in these zones. The buildings in the rest of the tabs can't be included until we get the requisite terrains added.
Comments are welcome. Not all the buildings are fully designed yet. I will want to do that first, do a final release of the modmod so everything can be seen together, and then I will start migrating the Earth buildings into the main mod.
It's not perfect. A few might be miscategorized, and some span multiple categories. Some of the changes proposed here have already been made and are redundant.
For integration, most of the buildings in all the tabs through Human Mods should be ready for inclusion, with the exception of the Earth (Space Dependent) tab. The buildings in the Cislunar, Lunar, and Mars tabs can be included as well, though in the case of the Cislunar and Mars buildings, we also want to start implementing mechanisms for building cities in these zones. The buildings in the rest of the tabs can't be included until we get the requisite terrains added.
Comments are welcome. Not all the buildings are fully designed yet. I will want to do that first, do a final release of the modmod so everything can be seen together, and then I will start migrating the Earth buildings into the main mod.