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Little questions & answers thread

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Anyone know why I cannot add a specialist to this tile? I had the tile maxed out with specialists in the exploration age and they all disappeared now that I am in the modern age. I raised my specialist since then, and I still cannot add more here. Is this a bug? A feature I do not understand?

The tile also hasn't turned red, as if it were full of specialists, but uncolored, as if it were an unimproved tile. I am confused.
 
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Anyone know why I cannot add a specialist to this tile? I had the tile maxed out with specialists in the exploration age and they all disappeared now that I am in the modern age. I raised my specialist since then, and I still cannot add more here. Is this a bug? A feature I do not understand?

The tile also hasn't turned red, as if it were full of specialists, but uncolored, as if it were an unimproved tile. I am confused.
Did you happen to be Majapahit in the previous Age? I know that they've got a unique interaction with Specialists over Age transitions due to losing their Specialist Limit increase.
 
The Monk's Mound is a Wonder, not a Building, and the Potkop is a Tile Improvement, not a Building. Civilizations with Tile Improvements just have the one thing, including the Mississippians, while Civilizations with a Unique Quarter have two Unique Buildings. It's a tad confusing, but it does mean you can put as many Potkops in a single Settlement as you want, while UQs and UBs are one per.

Ah ok, everything makes more sense now haha. I didn’t realize some civ/leader combos just wouldn’t be allowed to have a Unique Quarter at all. Thanks for the replies!
 
What is the best way to raise relationship to have an alliance with a Friend?

I don't feel like I am normally the one deciding who to be allies with, but rather just jumping at opportunities with AI that already decided they like me. But today I played a game with a friend. And we were both doing every type of agreement together we could think of. And we were just stuck at a relationship of 30 friendly with no way to improve it. Yet the AI were all allying with each other and waging war against us. We had no way to ally together ourselves. It was weird.
 
Two questions on connections and trade routes:

I started my second game on a shuffle map and rolled Aksum.
- The Dhow seems great for such a map. But do I see this correctly that I need open borders in order to use its ability? And I cannot make trade routes to city states with it because I cannot enter their territory unless I'm already suzerain? That would be a shame and make the unit only half as fun.
- The map is a true archipelago (which is great!). I started on an island with barely space for two cities. And here's the problem: the cities on the other islands aren't connected (at least their resources do not count for the economic legacy path). What do I need to do to connect these resources? The islands aren't far away and I have fishing moles in all cities and towns (as I thought that might be the issue).
 
And here's the problem: the cities on the other islands aren't connected (at least their resources do not count for the economic legacy path). What do I need to do to connect these resources? The islands aren't far away and I have fishing moles in all cities and towns (as I thought that might be the issue).
Naval connections seem to only work when both on the same continent...
 
Hi everyone!
What influences how many turns it takes for projects to finish, besides achieving the Golden Ages in the Science Path? More specifically i am talking about the "Staffed Space Flight".
I was needing 5 more turns and would have gotten a Science Victory, but, the modern age finished before. I still won, but ofc. Still a bit annoying.
 
How do road connections work? I settled a town only 7 tiles away from the capital, yet no road connection was made. Does movement-blocking terrain affect it?
 
In Antiquity, when and why does the cost for an Army commander jump up from 1,000 to 1,660?
 
Any ideas why my culture might suddenly rise by about 50% whenever I enter a celebration? (with Hatshepsut + Chola, I chose the food bonus and a non-culture related policy)
Did I miss a mechanic?
 
I completed all of the Mississippian tech, and Shell Temepered Pottery tradition comes along with the Monks Mound unlock. Still can’t build any, weird.

I’ll see what happens when I unlock it again with Commerce.

But I guess it doesn’t matter if it’s not a unique building, I was hoping to make a unique quarter with it with Potkop. What other building is unique to Tecumseh/Mississipian to make one?
I'm guessing also the Monks Mound, which is a wonder, has already been built by another civ, which would explain why you don't see it as a build option.
 
Minor rivers too?
I just checked my current game, and minor rivers do not block roads.

I notice my roads go around mountains and such. So, the trade range might factor these into the range. In other words, instead of it being "as the crow flies", it is a number of tiles along a path?
 
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