Little questions & answers thread

I would love a 30-second summary on how artifacts work (specifically if I dig up one Exploration Age artifact on one continent, the game didn't seem to let me do it again until I researched Hegemony? And whenever I attempted to head over to another spot to dig something up, my explorers just... gave up on the next turn?

Most of the poorly explained concepts I have kinda gotten my head around, either through watching others or a bit of trial and error on my part. Culture in the Modern Age is another thing entirely, I'm totally lost.
 
Population, and then spend gold based on that. I think it is 7 pop but don't quote me on that part.
Is it better to build buildings/improvements before converting. Is anything in the settlement lost when it is converted?
 
Is there anywhere to see the defensive strength of a city other than the tooltip when attacking it?
 
I would love a 30-second summary on how artifacts work (specifically if I dig up one Exploration Age artifact on one continent, the game didn't seem to let me do it again until I researched Hegemony? And whenever I attempted to head over to another spot to dig something up, my explorers just... gave up on the next turn?

Most of the poorly explained concepts I have kinda gotten my head around, either through watching others or a bit of trial and error on my part. Culture in the Modern Age is another thing entirely, I'm totally lost.

1. All artifacts are "locked" behind the continents they're on. Once you run out of artifacts on your continent, you need to go to another continent and do the same museum/university research on a local tile - that will reveal the artifacts on that continent. Yes, you can (and probably should) do that simultaneously by spamming explorers and sending at least one into each continent for research.
2. It's a very tight race against your opponents. If multiple explorers are working on the same site, then whoever gets to the tile and digs out the artifact first, gets it - everyone else's digging action stops as soon as it happens.
3. Hegemony reveals additional artifacts, but my understanding is that it is still subject to first mover advantage. If an AI got to Hegemony way ahead of you, then by the time you get there they may have already swept the lands clean.
 
1. All artifacts are "locked" behind the continents they're on. Once you run out of artifacts on your continent, you need to go to another continent and do the same museum/university research on a local tile - that will reveal the artifacts on that continent. Yes, you can (and probably should) do that simultaneously by spamming explorers and sending at least one into each continent for research.
2. It's a very tight race against your opponents. If multiple explorers are working on the same site, then whoever gets to the tile and digs out the artifact first, gets it - everyone else's digging action stops as soon as it happens.
3. Hegemony reveals additional artifacts, but my understanding is that it is still subject to first mover advantage. If an AI got to Hegemony way ahead of you, then by the time you get there they may have already swept the lands clean.
This is super helpful, thanks @Sagax. Just based on my one Modern Age experience, the AI seems to have inherited the missionary spam from VI and handed it off to the explorers for VII.

I suppose it's fitting that being laser-focused on explorers from turn 1 is the way to go about it — I do enjoy the flexibility of legacy paths, but once you're in Modern, I think it's fair that you should have to commit pretty hard to one victory condition over another.
 
How does one gain more than one Founders' Belief?
__

Coming back to the Rail/Factory in DL mechanic: I did some testing, and what I found was that you need a Rail and a PORT (that's the only building that seemed to work) in both the capital and the DL settlement. After that Factories can be built.

There are some wonky behaviors though, in one instance a HL city 8 tiles away with a RR wouldn't connect without a port for a sea connection half way around the continent. :twitch:
Also, I wasn't able to roll an inland capital with an advanced start, so I'm not sure how that would work. Presumably just a RR connection to another city with a RR and Port, but who knows.
3. Hegemony reveals additional artifacts, but my understanding is that it is still subject to first mover advantage. If an AI got to Hegemony way ahead of you, then by the time you get there they may have already swept the lands clean.
Iirc, there are some tiles that appear on other continents after researching Hegemony that look similar to an artifact location but have the ability to "research" more locations. I think it had a magnifying glass?
 
So, I was wondering about some little things for the Age transition, so I tested these:
* the Ballista unit disappears (not a question of place, I still had my 10 Infantry and 3 Ranged units with 10 slots in my 2 Legatus so a capacity of 16, and was even gifted a third Commander?). Scouts also disappear.
* the Unique Improvements from a City-State stay there
* The Bulkward promotion from the Roman Civic tree is conserved
* If you raze a conquered settlement, it warn you about future War Support penalty for the rest of the game. Well, Age would be more right, as there is no difference in War support if I raze or not my last conquest and declare a war first thing after the transition
 
There seems to be conflicting information about islands off the coast of the homeland counting as distant land or homeland.

When I turn on the continent lens, the islands clearly have the same name and coloring as the homeland. However, settlements placed on those islands behave like distant lands for any game mechanics that interact with distant lands.

So is the continent lens just wrong or bugged?
 
When I make a gold purchase in a town, I see the population of the town go up, but I don't get to assign the population to a new tile. Is this a bug, or am I misunderstanding the mechanic?
 
There seems to be conflicting information about islands off the coast of the homeland counting as distant land or homeland.

When I turn on the continent lens, the islands clearly have the same name and coloring as the homeland. However, settlements placed on those islands behave like distant lands for any game mechanics that interact with distant lands.

So is the continent lens just wrong or bugged?
I don't think the lens itself is wrong; the islands on mouseover show they are part of the home continent. But treasure resources spawn on them, so clearly they operate as if they are distant lands.

Things Man Was Not Meant To Know

When I make a gold purchase in a town, I see the population of the town go up, but I don't get to assign the population to a new tile. Is this a bug, or am I misunderstanding the mechanic?
The town population doesn't normally go up when you buy something. What number are you looking at?
 
Does anyone know why I can religious convert a citystate because "I can't convert holy cities or settlements that are being razed" (it's not either of these things)?
 
I don't think the lens itself is wrong; the islands on mouseover show they are part of the home continent. But treasure resources spawn on them, so clearly they operate as if they are distant lands.

Things Man Was Not Meant To Know


The town population doesn't normally go up when you buy something. What number are you looking at?
When I buy a building in a town, the population seems to go up, but I could be misreading it. I don't get to assign any new new citizen, even though it seemed as if the population went up.
 
Army commanders don't have names and it's not possible to name them, am I right?
Also, can you rename cities/towns?
 
When I buy a building in a town, the population seems to go up, but I could be misreading it. I don't get to assign any new new citizen, even though it seemed as if the population went up.
You can see it like that: food growth increases your rural population (= place an improvement), build or buy a building increases your urban population (doesn't change anything for the growth).
 
I guess this is pure bug?

Line infantry cannot attack Trung Trac Cuirassier crossing river in embarked mode. Usually embarked units themselves can attack with penalty. But seems that they cannot be attacked?
1739098638818.png
 
Army commanders don't have names and it's not possible to name them, am I right?
Also, can you rename cities/towns?
Not possible. But renaming settlements are on the agenda for Firaxis.
 
I guess this is pure bug?

Line infantry cannot attack Trung Trac Cuirassier crossing river in embarked mode. Usually embarked units themselves can attack with penalty. But seems that they cannot be attacked?
View attachment 718770
Yeah, you can't melee attack units that are embarked, but you can ranged attack them. They can however melee attack you with a penalty.
 
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