queenpea
Emperor
I think they are civilian / support units because they can occupy the same tile as military units.Are scouts (Jaguars) considered "infantry" units for "+ #" combat strength bonuses?
I think they are civilian / support units because they can occupy the same tile as military units.Are scouts (Jaguars) considered "infantry" units for "+ #" combat strength bonuses?
Are scouts (Jaguars) considered "infantry" units for "+ #" combat strength bonuses?
i don’t know if they’re considered infantry, but they ARE counted as military units for the military path first step in ancient !I think they are civilian / support units because they can occupy the same tile as military units.
Oh, interesting! Good to know.i don’t know if they’re considered infantry, but they ARE counted as military units for the military path first step in ancient !
Oh good! What was the answer?That answers my question too. Thanks!
Oh good! What was the answer?
There should be a notification you getHow am I supposed to know/learn that I lost a unit at processing after turn conclusion if the combat occurs outside the focused portion of the map (other than my failing memory of 'Gee, I used to have a unit there')?
You get a small notification on the right of your screen. It will be red. However, they really need to pan to combat. You can lose entire towns and cities if you aren't constantly checking.There should be a notification you get
Ah! I replayed and now see it, but I think it automatically disappears. In Civ VI you had to dismiss these notices and you also had logs or reports of key events. I'll have to learn a new habit to check that bar at the start of the next turn.You get a small notification on the right of your screen. It will be red. However, they really need to pan to combat. You can lose entire towns and cities if you aren't constantly checking.
Note that they are not limit one per city, but limit one _type_ per city. If you have a bunch of factory resources of the same type (and have enough slots), you can throw a bunch into the same city.
Is there really no hotkey to go to next unit. or do I really have to keep clicking the big "command units" button at the bottom right of the screen
That’s just the spotlight for a regular slot. You can slot in as many copies of the same factory resource as you have resource slots in the settlement. The “factory slot” is just a fancy way to show what resource you can stuff into the settlement.But Factories only ever have one slot?
You don't get +5 Happiness, that's all I believe.What does settling on a tile without access to fresh water do? I can't find it in the civilopedia and reloading a turn 1 save before settling makes me realise it was not in that first tutorial message.
Thanks!You don't get +5 Happiness, that's all I believe.
There is a setting in Options to automatically go to the next unit. Unfortunately, there is no delay, so the camera moves too quickly in my opinion; you don't have time to see what happened at the end of the unit's move. But I think in most cases the Enter key will take you to the next item, which may include the next unit. However, it will also end the turn if that's the next item.Is there really no hotkey to go to next unit. or do I really have to keep clicking the big "command units" button at the bottom right of the screen
It's not an alternate path, it's just a different way to earn points in the standard path. You get points for conquering homelands settlements.Am I hallucinating or were Mongols supposed to get an alternative Exploration age legacy path to conquer in their homelands?
Am I hallucinating or were Mongols supposed to get an alternative Exploration age legacy path to conquer in their homelands?