Little questions & answers thread

I'm guessing also the Monks Mound, which is a wonder, has already been built by another civ, which would explain why you don't see it as a build option.

It could be either build by someone else, or there is no valid tile for it to be placed on. It looks like it has to be placed next to a river, so if you settlement doesn't have any open tile next to a river, it won't be listed. I believe that is based on the current city radius, too, so it doesn't count potential tiles outside of your city borders.
 
does anyone know why I cannot build Fishing Quays here? Does the City/Town have to be directly located at a water tile and is "only" having the tile in its boundaries not enough?
 

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does anyone know why I cannot build Fishing Quays here? Does the City/Town have to be directly located at a water tile and is "only" having the tile in its boundaries not enough?
Thumbs up for making the same mistake I did. I wrote a post asking this same question and almost immediately realized my mistake.

This isn't Civ 6! :blush:
 
I just checked my current game, and minor rivers do not block roads.

I notice my roads go around mountains and such. So, the trade range might factor these into the range. In other words, instead of it being "as the crow flies", it is a number of tiles along a path?
Going off the top of my head, there was at least a forest, two rough tiles and two minor rivers between the two settlements. The actual number of tiles was only six or seven, but there were so many movement blocking tiles (and no simpler routes around them) I'm wondering if that factors into where a road can be built.
It did however apparently successfully connect to and is providing food to the capital? Perhaps it was just bugged? I did have a previous game where a road didn't show up between a town and a city (which tbf was kinda far away), but then did for a new town to the other town that was at least twice as far away, so I feel like something needs fixing.
 
Going off the top of my head, there was at least a forest, two rough tiles and two minor rivers between the two settlements. The actual number of tiles was only six or seven, but there were so many movement blocking tiles (and no simpler routes around them) I'm wondering if that factors into where a road can be built.
It did however apparently successfully connect to and is providing food to the capital? Perhaps it was just bugged? I did have a previous game where a road didn't show up between a town and a city (which tbf was kinda far away), but then did for a new town to the other town that was at least twice as far away, so I feel like something needs fixing.
Was the town on the coast? Settlements on coast don't need roads to be connected if on the same continent.
 
I was trying the semi-tall peace thing and managed to avoid a war in the Antiquity Age and then my ally (Benjamin Franklin) chose to side with his other ally (Isabella) all the way on the south side of the map in war against me. I'm wondering why he chose to side with her over his near game long ally? So far as I recall from Civ6 this didn't happen, ever. If an AI was allied to 2 parties it would always side with the defender not the aggressor. You could say it's closer to "real world" Exploration Age politics, but you could also say it makes the game completely random. The game seems to encourage peaceable play and yet at the same time discourage it as well.

As it is the Exploration Age and I was allied with Franklin (sure he had my back) most of my "army" is off island hopping. This translates to game over, try again with Rome & warmonger so this doesn't happen again.
 

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What exactly do you need to be able to make Factories in your Distant Lands settlements? I had a Rail Station, Factory and Port in my Capital, and Rail Stations + Ports in Distant Land settlements, but I still couldn't make Factories there.
 
Is there ANY possibility to estimate the military strength of an opponent before going to war?
I got my ass kicked so badly every single time I declared a war which I assumed was totally safe and easy.
 
Was the town on the coast? Settlements on coast don't need roads to be connected if on the same continent.
I think it was yeah! Other settlement was inland tho did have a navigable river inside it's borders i think?
 
Is there ANY possibility to estimate the military strength of an opponent before going to war?
I got my ass kicked so badly every single time I declared a war which I assumed was totally safe and easy.
There’s an espionage action that will reveal their army commander locations.
 
What exactly do you need to be able to make Factories in your Distant Lands settlements? I had a Rail Station, Factory and Port in my Capital, and Rail Stations + Ports in Distant Land settlements, but I still couldn't make Factories there.
It seems that Ports don't have unlimited range to make connections. I had a similar situation but then when I built Ports and a Rail Station on the islands in between the old and new continents, suddenly it was connected.
 
Can AI cities flip to other AI during era changes??

I have an alliance with a civ on my left. We are fighting a civ on my right. They are separated by at least 12 tiles and there is no way they send troops at each other without me seeing. I have a scout safely observing our enemies (only city) capital, which is surrounded by barbarian ships and units. There are no enemy troops in my allies closest city to me.

The era ended and when the next one started that allies city was owned by the enemy AI!

They were at war with each other when the era ended, but my ally led almost every category and the enemy was dead last in everything.
 
Can AI cities flip to other AI during era changes??

I have an alliance with a civ on my left. We are fighting a civ on my right. They are separated by at least 12 tiles and there is no way they send troops at each other without me seeing. I have a scout safely observing our enemies (only city) capital, which is surrounded by barbarian ships and units. There are no enemy troops in my allies closest city to me.

The era ended and when the next one started that allies city was owned by the enemy AI!

They were at war with each other when the era ended, but my ally led almost every category and the enemy was dead last in everything.
I don’t know this for sure but it kind of seems like the computer forces the AIs to
make a peace deal at the end of each era? It’s the only thing I can think of to explain this and other things I’ve seen.
 
I don’t know this for sure but it kind of seems like the computer forces the AIs to
make a peace deal at the end of each era? It’s the only thing I can think of to explain this and other things I’ve seen.
Yeah thats crazy if so. The AI who didn't even have a single unit left gets a city at the end of an era from the strongest AI in game. What a terrible mechanic.
 
Yeah thats crazy if so. The AI who didn't even have a single unit left gets a city at the end of an era from the strongest AI in game. What a terrible mechanic.
All wars end when the Age is over. It's jarring, but so is the whole Age mechanic... something like a thousand years passes in most cases between the end of the previous Age and the start of the next. It's really not the same playthrough, more like a new game with a similar map seed.
 
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